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FallFest X
Fallfest IX Sessions / ffxi-room-one
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[22] greenfelt 09-Nov-19 11:30 AM
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Welcome one, welcome all, to the ninth annual Fall Fest online simming convention! More than twenty organizations are represented here today, as well as countless genres and fandoms.
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Where is everyone from today?
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kumi 09-Nov-19 11:30 AM
I'm from The Demon's Light!
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<°°> Yoda 09-Nov-19 11:30 AM
The Netherlands!
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kumi 09-Nov-19 11:30 AM
lmao
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[RPGW] [22] RachOwl 09-Nov-19 11:31 AM
SPACE!
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<°°> Yoda 09-Nov-19 11:31 AM
Oh. You mean that
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[22] greenfelt 09-Nov-19 11:31 AM
LOL
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enterDanement 09-Nov-19 11:31 AM
I'm from StarBase 118!
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[RPGW] [22] RachOwl 09-Nov-19 11:31 AM
Err... I mean RPGW and 22nd and I guess BF too. πŸ˜› (edited)
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[22] Kris 09-Nov-19 11:31 AM
Everywhere?
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TheKorraFanatic 09-Nov-19 11:31 AM
I'm from The Demon's Light Wiki.
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[22] Kris 09-Nov-19 11:31 AM
Been in too many to keep track.
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Chase McFly 09-Nov-19 11:31 AM
The Demon's Light Wiki is my home.
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[PF] AlexM 09-Nov-19 11:31 AM
Hello everyone! I'm Alex from Pegasus Fleet.
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[TDL] Quinton1721 09-Nov-19 11:31 AM
The Demon's Light Wiki!
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<°°> Yoda 09-Nov-19 11:31 AM
Hehehe
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[GEC] Kai1701E 09-Nov-19 11:31 AM
22nd Fleet πŸ™‚
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<°°> Yoda 09-Nov-19 11:31 AM
Slow mode already
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Corvus Zephyr 09-Nov-19 11:31 AM
Zerin from Pegasus Fleet!
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[SARP] Wes 09-Nov-19 11:31 AM
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[22] greenfelt 09-Nov-19 11:32 AM
I love that GIF
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Chistery 09-Nov-19 11:32 AM
Hi, All. Black Hawk, Sagas of the West and Project New Dawn
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enterDanement 09-Nov-19 11:32 AM
Have thought about joining others, but there's none I've seen as active
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[SARP] Wes 09-Nov-19 11:32 AM
I'm Wes, from Star Army πŸ™‚
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[22] greenfelt 09-Nov-19 11:32 AM
Welcome, everyone.
Our goal today is to have fun. We hope that everyone will walk away with some new ideas, new plans, new approaches, and most importantly, new friends. In order to do that, we do have a few guidelines:
1⃣ Treat everyone with respect, and keep any foul language to a minimum.
2⃣ Some of us may have ill feelings towards different individuals or groups. While those feelings are justified, they have no place here. Please keep your negative comments about certain individuals and groups to yourself and allow others to enjoy the day.
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<°°> Yoda 09-Nov-19 11:32 AM
Oh no. Jigglypuffs!
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[22] greenfelt 09-Nov-19 11:33 AM
3⃣ We have a Zero Tolerance on any form of bullying and/or harassment. This includes, but is not limited to: personal comments, age, race, gender, sexual preference, religion, or fleet/org affiliation.
4⃣ Please keep any recruitment/advertisements in the dedicated Advertisements category and channels.
6⃣ For your Trek/military enthusiasts… leave your ranks and titles at the door. We are all players (and equals) here.
I skipped five. πŸ˜‘
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5⃣ Please keep discussions in relevant rooms. Should an event go over, the conversation will be redirected to one of the overflow rooms.
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enterDanement 09-Nov-19 11:34 AM
much like 9, seven 8 5
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[22] greenfelt 09-Nov-19 11:34 AM
7⃣ Please help the panelists by keeping all discussions on topic. There's a place to goof off, and that's #reception
8⃣ All conversations and images MUST remain safe for work (SFW). There are no NSFW channels on this server by design as this is a fun, friendly event to reach a wide variety of people. Anything NSFW will be immediately deleted. Should the offending individual(s) continue to post NSFW content, the individual(s) will be removed from the server and banned.
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9⃣ Above all, have fun.
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Chistery 09-Nov-19 11:35 AM
(&#^@*&!!!!)
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[22] greenfelt 09-Nov-19 11:35 AM
Several people have asked about this over the last couple of weeks, so I’m happy to confirm that we will be providing transcripts of today’s event by next Saturday, November 15th. Stay attached to this server for updates on that, as well as the ability to see ads from other games and continue the Fall Fest spirit all year long.
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[SARP] Wes 09-Nov-19 11:36 AM
That's great. I know several RPers who weren't able to make it but wish they could and the transcripts will be great for them.
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[22] greenfelt 09-Nov-19 11:36 AM
The 22nd Fleet, in association with Ongoing Worlds, are thrilled to host this year’s event. We are all honored that you decided to come today. We know that not everyone can stay the whole time, but we do hope that you will enjoy yourselves.
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πŸ™‚
Just a quick tour...
This is #ffxi-room-one where most of today's sessions will be held.
Next door is #ffxi-room-two where other sessions will be held as well.
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<°°> Yoda 09-Nov-19 11:37 AM
Like mine!
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Chistery 09-Nov-19 11:37 AM
Give talk in Room One you will
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[22] greenfelt 09-Nov-19 11:37 AM
Some panels may run over. If they do, we will direct traffic to an appropriate overflow room and allow the next panel to start on time.
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<°°> Yoda 09-Nov-19 11:37 AM
Yes. Speak truth, you do
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[22] greenfelt 09-Nov-19 11:38 AM
There are also plenty of other rooms, so feel free to share art, memes, gifs, and all around have fun.
If there are questions, concerns, etc. please be sure to direct them to the people in Green (the @Administrator) or those in Pink ( @Moderator).
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Individuals in purple are our @Panelist for today.
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<°°> Yoda 09-Nov-19 11:39 AM
But speak normal, I will @Chistery
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[PF] Confusedfire 09-Nov-19 11:39 AM
I solemnly swear I won't set you on fire for asking me questions.
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<°°> Yoda 09-Nov-19 11:39 AM
Took English class, I did
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[22] greenfelt 09-Nov-19 11:39 AM
No, he'll set you on fire just because he's confused.
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enterDanement 09-Nov-19 11:39 AM
That's hot
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[Zodiac Fleet] NX-1701-G 09-Nov-19 11:39 AM
No fire is appreciated @[PF] Confusedfire
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[GEC] Kai1701E 09-Nov-19 11:39 AM
And he's a menace to society
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[22] greenfelt 09-Nov-19 11:40 AM
lol
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[22] Kris 09-Nov-19 11:40 AM
Oh my goodness
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Chistery 09-Nov-19 11:40 AM
I apologize for any confusion my typing causes. My comma button appears to have crapped the bed πŸ˜›
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<°°> Yoda 09-Nov-19 11:40 AM
Really, Dane?
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[22] greenfelt 09-Nov-19 11:40 AM
We have about 20 minutes before this all really kicks off. Feel free to enjoy the open bar in #reception. Everyone gets a free fire extinguisher this year.
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[RPGW] [22] RachOwl 09-Nov-19 11:41 AM
Yaaaay!
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kumi 09-Nov-19 11:41 AM
Thanks, I think I'll need it
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[PF] Confusedfire 09-Nov-19 11:41 AM
That's because I'm here isn't it @[22] greenfelt ?
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[TDL] Quinton1721 09-Nov-19 11:41 AM
I will save mine for later today, thank you.
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[22] greenfelt 09-Nov-19 11:41 AM
........maybe......
We do kid. We all love ConfusedFire.
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aparry 09-Nov-19 11:41 AM
If needed @Corvus Zephyr and I are firefighters lol
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Mecha meme 09-Nov-19 11:42 AM
Oh, hello Yoda.
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Mecha meme 09-Nov-19 11:42 AM
Squints
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<°°> Yoda 09-Nov-19 11:42 AM
Huhihuhihrrm
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aparry 09-Nov-19 11:42 AM
hugs @[GEC] Kai1701E
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<°°> Yoda 09-Nov-19 11:42 AM
@[GEC] Kai1701E at an end, your reign is
And long enough, it was
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[GEC] Kai1701E 09-Nov-19 11:43 AM
Dude, my reign never ends. I'm here, there, everywhere, always
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Mecha meme 09-Nov-19 11:43 AM
I've got my eye on you
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<°°> Yoda 09-Nov-19 11:43 AM
Why?
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[GEC] Kai1701E 09-Nov-19 11:43 AM
That must hurt! Why would you take your eye out?!
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aparry 09-Nov-19 11:43 AM
flails in the presence of @[GEC] Kai1701E
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[GEC] Kai1701E 09-Nov-19 11:44 AM
Rightly so
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Corvus Zephyr 09-Nov-19 11:44 AM
flails
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enterDanement 09-Nov-19 11:44 AM
eye scream for ice cream
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[GEC] Kai1701E 09-Nov-19 11:44 AM
😝
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Chistery 09-Nov-19 11:45 AM
Now, let's see how this works. And... COMMA: ,,,,,,,, Yay! Of course, the keyboard is different than the other one, and the legs broke off, so it's flat on the table.... sigh. life.
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enterDanement 09-Nov-19 11:45 AM
Your keyboard has legs?
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<°°> Yoda 09-Nov-19 11:46 AM
Mine has too
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Chistery 09-Nov-19 11:46 AM
Not anymore
πŸ™‚
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[RPGW] [22] RachOwl 09-Nov-19 11:46 AM
never uses legs on keyboards
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MajTom 09-Nov-19 11:46 AM
😺
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<°°> Yoda 09-Nov-19 11:46 AM
Hi Tom
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MajTom 09-Nov-19 11:46 AM
Hi @<°°> Yoda
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[22] greenfelt 09-Nov-19 11:46 AM
Welcome Tom.
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Chistery 09-Nov-19 11:46 AM
Huh. You guys disabled the tongue sticking out emote?
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MajTom 09-Nov-19 11:46 AM
Hi @[22] greenfelt
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Chistery 09-Nov-19 11:47 AM
πŸ˜›
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<°°> Yoda 09-Nov-19 11:47 AM
:p
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kumi 09-Nov-19 11:47 AM
πŸ˜›
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Chistery 09-Nov-19 11:47 AM
Oh
Nope, it was the delay
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enterDanement 09-Nov-19 11:47 AM
slow mode you mean
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Chistery 09-Nov-19 11:47 AM
Yup
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[Zodiac Fleet] NX-1701-G 09-Nov-19 11:47 AM
Slow mode is a great idea
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<°°> Yoda 09-Nov-19 11:47 AM
Which is a very wise choice
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[22] greenfelt 09-Nov-19 11:47 AM
We do have a 5-second slow mode enabled on Rooms 1 and 2 to help people manage and read the conversation.
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kumi 09-Nov-19 11:48 AM
very good idea
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[22] greenfelt 09-Nov-19 11:48 AM
It is the slowest I can set it.
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Chistery 09-Nov-19 11:48 AM
Because this keyboard is shorter than my other one, I've got my own additional slow mode as I miss the keys I'm looking for πŸ˜›
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enterDanement 09-Nov-19 11:48 AM
Which is still a little too fast. 30 seconds sounds better.
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Chistery 09-Nov-19 11:48 AM
30 sec would be an eternity.
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[PF] Confusedfire 09-Nov-19 11:49 AM
^ that
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Chistery 09-Nov-19 11:49 AM
One panel would take two hours.
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[SARP] Wes 09-Nov-19 11:49 AM
Set it to 1 hour. You get ONE reaction post to the panelist, make it count (I'm just kidding) (edited)
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[22] greenfelt 09-Nov-19 11:49 AM
For an hour session and 100+ people in the server, 30sec is way too slow.
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[GEC] Kai1701E 09-Nov-19 11:49 AM
That sounds a great idea @[SARP] Wes
what a thrill!
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[SARP] Wes 09-Nov-19 11:49 AM
No it doesn't lol.
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<°°> Yoda 09-Nov-19 11:49 AM
I think you could disable it for certain members?
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enterDanement 09-Nov-19 11:49 AM
What a Trill!
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seewhatididthere
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<°°> Yoda 09-Nov-19 11:49 AM
Hehehe
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kumi 09-Nov-19 11:49 AM
set it to 1 day you get one thing to say, make it count
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<°°> Yoda 09-Nov-19 11:50 AM
You're Terran me apart
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enterDanement 09-Nov-19 11:50 AM
Oh Yoda, I literally Vulcan't
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[22] greenfelt 09-Nov-19 11:50 AM
10 minutes left to be crazy in here and then the Panels start.
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<°°> Yoda 09-Nov-19 11:50 AM
Don't Kling'on me to much
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MajTom 09-Nov-19 11:50 AM
I'm sorry, Dave, but I can't allow that.
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Chistery 09-Nov-19 11:50 AM
Have you met the new Ensign? Anne Dorian?
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[TDL] Quinton1721 09-Nov-19 11:51 AM
10 MINUTES!
till first panelists
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Chistery 09-Nov-19 11:51 AM
Or Annabel Deirdre Royde?
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MajTom 09-Nov-19 11:51 AM
Ten minutes can be an eternity.
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[GEC] Kai1701E 09-Nov-19 11:51 AM
@[PF] Confusedfire if you are going to do your now annual naked rain dance, now is the time
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[22] Kris 09-Nov-19 11:51 AM
Ten minutes means...I find lunch and make more coffee?
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Chistery 09-Nov-19 11:51 AM
There's a moment... it's coming... it's gone!!!
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MajTom 09-Nov-19 11:52 AM
It is very cold in space.
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[22] greenfelt 09-Nov-19 11:52 AM
I just realized that I never went online.
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enterDanement 09-Nov-19 11:52 AM
There's coffee in that group session
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[22] Kris 09-Nov-19 11:52 AM
Oh my goodness, @[22] greenfelt for shame πŸ˜›
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[22]TheeFlamehead 09-Nov-19 11:52 AM
Old habits die hard, eh?
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MajTom 09-Nov-19 11:52 AM
@[22] greenfelt is magical
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[GEC] Kai1701E 09-Nov-19 11:52 AM
He is like Janet from The Good Place
He just makes stuff happen!
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[TDL] Quinton1721 09-Nov-19 11:53 AM
quietly nibbles on breakfast waffle in anticipation
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Chase McFly 09-Nov-19 11:54 AM
You're in Room Two Quinton
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[TDL] Quinton1721 09-Nov-19 11:54 AM
known
sneaks out, shutting the door behind
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[GEC] Kai1701E 09-Nov-19 11:55 AM
It's been an age since I saw @[22] greenfelt as green
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[22] greenfelt 09-Nov-19 11:55 AM
Truth. I'm normally red.
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[22] Kris 09-Nov-19 11:55 AM
This is true
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[22] greenfelt 09-Nov-19 11:56 AM
I save green for the weekends.
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Chase McFly 09-Nov-19 11:56 AM
You're blue.
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enterDanement 09-Nov-19 11:56 AM
wonders if there's lunch or dinner waffles (edited)
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[PF] Confusedfire 09-Nov-19 11:57 AM
Status
He's set to online instead of Do Not Disturb
In 3 minutes we will be moving general conversations into the reception room πŸ™‚
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[22] greenfelt 09-Nov-19 11:58 AM
Everyone, get your beverages and snacks... 2 minutes until the first sessions.
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kumi 09-Nov-19 11:58 AM
i'm yellow year round
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[PF] AlexM 09-Nov-19 11:58 AM
Ah. I'm just yellow all the time.
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kumi 09-Nov-19 11:58 AM
takes quinton's waffle
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[PF] Confusedfire 09-Nov-19 11:58 AM
Copier! eyes @[22] greenfelt
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[22] greenfelt 09-Nov-19 11:58 AM
Red means I'm at work.
Green means I'm not.
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MajTom 09-Nov-19 11:59 AM
Redfelt
πŸ₯“
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kumi 09-Nov-19 12:00 PM
Alright everyone, let's now move to #reception for general discussion.
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[22]TheeFlamehead 09-Nov-19 12:00 PM
Good morning/afternoon/evening, and welcome to the first main panel hour for FallFest IX!
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Chistery 09-Nov-19 12:00 PM
I just saw that @Second Chances from Sagas just joined. Yay! More cowboys!
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[22]TheeFlamehead 09-Nov-19 12:00 PM
My name is TheeFlamehead, and I currently GM a mid-bulk transport named Geronimo in the Firefly universe. I also have the pleasure of serving as the Miscellaneous Division Head for 22nd Fleet. This panel is entitled Expanding Your Niche: Roleplaying In Non-Standard Universes.
A few notes before I begin in earnest: I’m a choir/band teacher and lecturer in my professional life, and so speaking at conferences and conventions is something I do quite often. In that spirit, I plan to give you all of the information as a bit of a dump, to ensure that I have enough time to cover everything.
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I’ll leave some time at the end for questions, and I’ll be available throughout the β€˜Fest if anyone would like to talk specifics.
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[PF] Confusedfire 09-Nov-19 12:02 PM
sits waiting in anticipation
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[22]TheeFlamehead 09-Nov-19 12:02 PM
Also, my thoughts are my own, and what I look for in a simm that I build, and those I help develop.
The beauty of this hobby is that there’s no one path to success, so don’t be discouraged if we disagree on the particulars.
I’m just here to share some best practices, open-ended questions, and other thoughts so that you can avoid the errors that might otherwise hamper your endeavors!
I’m going to break down this little talk into three main parts: your universe, your medium, and your player base.
A note: the first chunk will mainly deal with building your project from a GM/DM perspective. The final part will deal with writing it once it’s created.
YOUR UNIVERSE:
So folks, let's get cracking!
No matter where you are in the creative process, it’s important to take a step back and think things through.
So the first step is figuring out what sandbox you’re playing in.
Perhaps it’s a TV show you really like, or a movie that you can’t get out of your mind.
Or maybe you’ve got an idea to blend the best parts of your favorite books together into one big ball of adventure.
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[SARP] Wes 09-Nov-19 12:08 PM
I miss running some of these panels, but it's pretty hairy trying to schedule something where I need uninterrupted time when I got this baby running around.
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[22]TheeFlamehead 09-Nov-19 12:08 PM
I like to give myself a scale of the universe first. Is your RP going to stretch the known galaxy? Are you settled into one street in a podunk town? Nail down how big you want your interactable universe to be.
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[SARP] Wes 09-Nov-19 12:08 PM
My wife places basically zero value on my RP hobby lol.
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[PF] Confusedfire 09-Nov-19 12:09 PM
Is this just for a specific genre when it comes to creating something out of the universe that you're writing in or is this for those people who create their own universe similar to what Star Army is?
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[22]TheeFlamehead 09-Nov-19 12:10 PM
Both!
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[SARP] Wes 09-Nov-19 12:10 PM
I think that it's important to keep perspective in mind when you worldbuild because making details that no one will need, or worse, that block future RP ideas, is a potential pitfall.
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[22]TheeFlamehead 09-Nov-19 12:10 PM
That is an important note. For some universes, these traits are easily defined
However, it's still possible for an entire Star Trek simulation to be set on one deck of a starbase πŸ™‚ Or in one house (cough every sitcom ever cough)
Even in established universes, it's good to give yourself a scale, and stick to it!
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[SARP] Wes 09-Nov-19 12:12 PM
On my universe the first section on every wiki article is for history and I love -LOVE- when that thing is filled with examples of it being used in actual RP. So my advice is build foundations and then use your stories to expand on stuff and as that happens, also include it in your lore too. So the stuff your players do becomes part of the history.
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[22]TheeFlamehead 09-Nov-19 12:12 PM
Exactly!
If I’m in an established universe, I immediately go find the highest quality wiki I can. Start assembling your information, such as locations, playable races/characters, languages and slang, currency system.
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[GEC] Kai1701E 09-Nov-19 12:13 PM
Likewise
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Chistery 09-Nov-19 12:13 PM
Unfortunately, I wouldn't even know where or how to start creating a wiki, and I don't code, so if that was necessary, I'd never be able to do it all.
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[22]TheeFlamehead 09-Nov-19 12:13 PM
One thing I always think about is: What is the information that is common knowledge in that universe?
We'll touch on ways around that later, Chistery. But many fandoms already have one established, which helps immensely
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Chistery 09-Nov-19 12:14 PM
It's one of the things I'm struggling with on Project New Dawn.
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[PF] Confusedfire 09-Nov-19 12:14 PM
You wouldn't necessarily have to use a mediawiki @Chistery ... My simm uses WordPress and all I did was create pages for it.
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[22]TheeFlamehead 09-Nov-19 12:14 PM
There’s a veritable rabbit hole of information you can jump down.
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Chistery 09-Nov-19 12:14 PM
I'll look at that, thanks
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kumi 09-Nov-19 12:15 PM
You can start a wiki for free at https://fandom.com too
The entertainment site where fans come first. Your daily source for all things TV, movies, and games, including Star Wars, Fallout, Marvel, DC and more.
easily
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[PF] Confusedfire 09-Nov-19 12:15 PM
Anyway back onto the topic that Flamehead is talking about πŸ™‚
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[22]TheeFlamehead 09-Nov-19 12:15 PM
Quite a few of the systems we'll talk about later have them built in, as well!
Thanks CF
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[SARP] Wes 09-Nov-19 12:15 PM
I would look REAL close at the legal stuff for that on Fandom and if you have a way out if it ever shuts down.
Look at all the people who just lost their Yahoo Groups within the last couple weeks.
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[22]TheeFlamehead 09-Nov-19 12:16 PM
A big part of your information gather is knowing what your players are going to need
Think about what role your players are going to take. Are they low-level crewmen working on an oil refinery platform? Are you all high-class debutantes taking a leisurely cruise down the Danube?
Think about what your players need to know in order to build a persona.
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[SARP] Wes 09-Nov-19 12:16 PM
I've been using Dokuwiki for my lore wiki and if you guys ever need me to build one for you all you have to do is ask.
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[22]TheeFlamehead 09-Nov-19 12:16 PM
Think through the races or classes available, how restrictive or loose the governmental system is, how people progress in career and in life. Are there rebels and dissidents, and if so, are you going to include them?
(Again, big picture here. Lots of sessions today on nailing down the specifics, and I encourage you to check them out!)
Once you have that established (even within an established universe), the next question is this: How would you like your players to interact with the world around them?
About here is where I really start to consider storylines. Too early, and you're trying to tailor the universe to fit your narrative. Too late, and you'd have to start breaking things.
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[PF] Confusedfire 09-Nov-19 12:21 PM
I feel like the interaction between the world and the players is really two fold... 1) How do you want them to interact with it? and 2) How will they actually react to the world around them?
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[22]TheeFlamehead 09-Nov-19 12:21 PM
Absolutely. You want them making a mark, but you want the world to make a mark on them.
The key here is looking for ways for your characters to make tangible marks on the world. Are you hunting the last pair of an endangered species so that their DNA can be preserved? Or are you simply ensuring that the party platters are full at a dinner party? Both can be rewarding, when played right.
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RaWolfe 09-Nov-19 12:22 PM
I think the little things matter also, traditions, rituals, events that changed a species way, their weaknesses and strength. It does count in the interaction
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[22]TheeFlamehead 09-Nov-19 12:22 PM
True, the small details that add flavor to the world
And don't be afraid to be malleable. Your players are ultimately collaborators in this world that you're creating. Allow them to fill creative spots that you may not have thought of!
Even in established fandoms (like the ones I work with often), there's tons of room for expansion and refinement. Think of your canon as a jumping off point
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RaWolfe 09-Nov-19 12:25 PM
The beauty I experience in SARP is that @[SARP] Wes for example created various worlds but doesnt fine tune it as later other Gamemasters can use that planet and add their portion to it. Make a world more player made every layer it gets
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[22]TheeFlamehead 09-Nov-19 12:26 PM
That's awesome, and especially for homebrewed experience, exactly what you're looking for
Established, but not unmoving
We'll touch on aspects of this a bit later, but for now, I want to move onto a bit of a contentious issue: the medium.
YOUR MEDIUM:
Just like a good Dungeons and Dragons Campaign, choosing how you want your players to interact is vital.
Do you want the immediacy of quick interaction?
Perhaps you want your players to focus on a single character, and create more narrative storylines?
Or maybe you want each writer to have multiple characters bouncing around
My (slightly) unpopular opinion? While players can shape this, it honestly starts (and sometimes ends) with the medium you choose for your writers.
Quick show of hands. How many of us started on Forums/yahoo groups?
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[PF] Confusedfire 09-Nov-19 12:30 PM
Forums
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[22] Kris 09-Nov-19 12:30 PM
Raises hand
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[22]Blondie 09-Nov-19 12:31 PM
Guess forums, yes
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RaWolfe 09-Nov-19 12:31 PM
Yahoo actually
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[SARP] Wes 09-Nov-19 12:31 PM
Yahoo chat! lol
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[22]TheeFlamehead 09-Nov-19 12:32 PM
Now, take a moment and think about what format you use now. Has it changed the way that you write?
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[GEC] Kai1701E 09-Nov-19 12:33 PM
Forums FTW
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Chistery 09-Nov-19 12:33 PM
I used to really dislike forums. The few times I played on them, I got overwhelmed very quickly (I have ADD and I just couldn't keep track of everything). But Sagas of the West has a great system that is fairly easy to follow and I'm enjoying it.
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[PF] Confusedfire 09-Nov-19 12:33 PM
It certainly has... When I started I put [tag so and so] in my Forum posts when I first started now with nova that's no longer a thing it's more seamless
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RaWolfe 09-Nov-19 12:34 PM
It has not drastically changed, yes you have lots of tools to help you to ease the uhhh writers pains? But the ways of truly writing has not changed that much in my fair opinion
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[22]TheeFlamehead 09-Nov-19 12:34 PM
That's fair. However, I would argue that certain mediums lend themselves to particular styles of writing
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Chistery 09-Nov-19 12:34 PM
I started on PBEM and then went to Nova. I usually find Nova very user friendly for players, but as I said, this new forum sim I'm on, that sends notifications with links to new threads and new replies to the discord channel is really easy for me to follow. (edited)
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[22]TheeFlamehead 09-Nov-19 12:35 PM
At this point, it’s also good to start considering how your players are going to interact with the world. Are you going to be using a narrator voice, a playable leader, or are you going to let players fend for themselves? (HINT: Don’t use the last one unless it is intentional, and you have established it clearly from the beginning)
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[SARP] Wes 09-Nov-19 12:35 PM
I like forums because they facilitate thread, big meaty RP posts that can be managed easily, have good search features, support images (I can paste directly into my posts), and have customizable look.
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[22]TheeFlamehead 09-Nov-19 12:36 PM
Very good points. Forums also a medium that really suits itself to running multiple characters. There are huge communities built around skinning and creating modules for forums, so with some searching, you can make it your own. And oftentimes, hosting is free. However, it can be easier for writers to fall through the cracks, necessitating activity checks or other rules to cover this.
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Chistery 09-Nov-19 12:37 PM
I've tried to lead from my characters, with some narration leading (if I'm understanding what you're saying there), and I've tried to leave some room for players to do as they wish. Unfortunately, all of those things have proven more problematic and prone to stalling than I'd like.
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[22]TheeFlamehead 09-Nov-19 12:37 PM
For many of us, we default to Nova, now.
For those unfamiliar, it’s a format that came out of the Star Trek community that combines a sort of play-by-email system with the stability of a central writing center. I find it lends itself nicely to long narrative plots and drawn out joint endeavors. With a close-knit community surrounding it, it’s not too difficult to bend one to your will, coding-wise.
However, please note that this does require hosting, since it’s essentially a website all its own. It also doesn’t have a ton of inherent networking tools built in, so oftentimes it is supplemented with a Discord.
Recently, I've also been seeing a huge up-tick in live sims, on services like Discord and Roll20
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[PF] Confusedfire 09-Nov-19 12:39 PM
Nova is useful, but many of the base nova downloads are Star Trek... What do you recommend for those outside of Star Trek who want to us nova, but don't know enough to build from a blank nova download?
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[22]TheeFlamehead 09-Nov-19 12:40 PM
That's tough, because Nova kind of sits in a middle ground between systems. Honestly, I would seek out those who do know Nova, and have them guide you through it, if that's the kind of system that you want
There are modules for Word Press and other services which can help fill the gaps, but there is always weaknesses.
Which is why so many are turning to things like Discord for the simming itself. And I've seen them in action, they're wonderful
The downside I see is that if a writer misses a session, it’s a pain in the butt to catch up. Same issues you run into while running a campaign IRL
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RaWolfe 09-Nov-19 12:42 PM
Mmm not quite, I ran long time a chat sim and what I did as GM I made a script or log and after the session I posted that on the nova site for the members to catch up
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[22]TheeFlamehead 09-Nov-19 12:43 PM
Even so, that puts the impetus on the player.
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[22] Kris 09-Nov-19 12:43 PM
It actually helped, when one was missed but continuing the next week!
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[22]TheeFlamehead 09-Nov-19 12:44 PM
We have just a few minutes left, and I want to ensure I save time for questions at the end, so I'm going to move on for now.
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RaWolfe 09-Nov-19 12:44 PM
True it does demand some work but How is that different from a normal write nova site? A player is required to read those post also
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Reminder BOT 09-Nov-19 12:44 PM
15-minute warning
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[22]TheeFlamehead 09-Nov-19 12:44 PM
Right on cue.
The final piece, and the most impactful for the players, is then playing the game!
Finding your players can be challenging for some, especially if there's not an "established community". But oftentimes, I've been finding that GMs are simply looking in the wrong places.
Let's be frank, here. So many of our fandoms have huge communities that we don't tap into, mainly because they are restricted to "fan fiction" or other sort of derisive terms.
Or perhaps they're writing in a different style or genre, and just need a push over to yours
So first off, find out where players from your universe already congregate. Perhaps there’s a huge fanfiction community you can tap into. Or a subreddit looking for creative outlets. Get your project’s name out there, in as many places as you can. (And advertise here in our channels).
I can’t emphasize it enough. Chances are that you’re not the only one who would enjoy your project, so go out and find those people! Don’t be afraid to put yourself out there. It’s how I’ve gotten some of my best players. (Blondie can attest!)
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[22]Blondie 09-Nov-19 12:48 PM
(It's all your fault)
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[22]TheeFlamehead 09-Nov-19 12:48 PM
You're welcome!
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<°°> Yoda 09-Nov-19 12:49 PM
I have two sourcebooks?
I love worldbuilding
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[22]TheeFlamehead 09-Nov-19 12:49 PM
Most of us tap our friends, people that we’ve already built relations with. It’s only natural. However, there’s a huge network of creative writers out there, and you’re putting yourself at a huge disadvantage if you don’t take advantage of it.
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[PF] Confusedfire 09-Nov-19 12:49 PM
((Everything is his fault @[22]Blondie ... Everything))
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[22]TheeFlamehead 09-Nov-19 12:50 PM
Or, we wait for players to come to us.
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<°°> Yoda 09-Nov-19 12:50 PM
People can be cruel, tho
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[PF] Confusedfire 09-Nov-19 12:50 PM
How do you recommend appealing to the others who may be writing the same fandom in a different light @[22]TheeFlamehead ?
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[SARP] Wes 09-Nov-19 12:50 PM
I tried to get some more players by appealing to the furry community once.
Once.
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[22]TheeFlamehead 09-Nov-19 12:51 PM
Fair. Sometimes your efforts go awry. But it doesn't mean you stop
You just try...different avenues, haha
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kumi 09-Nov-19 12:51 PM
I personally would never try to appeal to the furry community, but hats off to you for trying lol
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[PF] Confusedfire 09-Nov-19 12:51 PM
Do I even want to know how you did that @[SARP] Wes ?
((Don't answer that πŸ˜› ))
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[SARP] Wes 09-Nov-19 12:52 PM
I've seen things you wouldn't believe. (edited)
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[22]TheeFlamehead 09-Nov-19 12:52 PM
To ConfusedFire's question, I would say find the points of connection. They're writing in the genre for a reason. Find what's driving their passion, and see if it's compatible with your project
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RaWolfe 09-Nov-19 12:52 PM
Lol I totally believe that Wes
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[SARP] Wes 09-Nov-19 12:52 PM
haunted stare into the distance
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[22]TheeFlamehead 09-Nov-19 12:53 PM
Find something to draw them in. For some, it's nostalgia. Others, it's a challenge. And for some, it's living out a fantasy. Every player has their own motivation, and it's your job to find it
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[SARP] Wes 09-Nov-19 12:54 PM
For me, it's nice to be able to build a world we all actually have a tangible say in, and exploring humanity and humanity's possible futures through imagination.
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[22]TheeFlamehead 09-Nov-19 12:54 PM
Let's say you’ve got all of the pieces you need. So start interacting! Just follow the golden rules of simming: no god characters, give yourself some flaws to play with, and NEVER write for someone else’s character.
(PS: You're allowed to break the god rule as the GM/DM, but I recommend giving your god characters some flaws, too. Way more fun that way, and you won't be tempted to railroad your writers!)
I know I threw a huge amount of info at you all in a really short amount of time. Like I said, I'm used to this with conferences. That being said, any questions for now? We can take stories and advice to the overflow
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RaWolfe 09-Nov-19 12:57 PM
I basically as GM avoid god rule, if I don’t allow it my players I am no exception to that rule
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[22] Kris 09-Nov-19 12:58 PM
Same
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[22]TheeFlamehead 09-Nov-19 12:58 PM
RaWolfe: That's good for many stories, but sometimes it's nice to have that omnipotent character as a neutral narrator or a nudge in the right direction. The big thing is sticking to that third rule, NEVER writing for someone else's character without permission
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[PF] Confusedfire 09-Nov-19 12:59 PM
On VFY I am presently writing a Founder who was one of the 100, but I am trying to make him similar to Odo with shapeshifting flaws
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[22]TheeFlamehead 09-Nov-19 12:59 PM
Alright folks, if you have any questions or comments, let's move this party into #ffxi-overflow-one, to make sure we have enough time for our next panelist
Thanks for coming to my panel, and I hope your enjoy your time here at FallFest!
😀 2
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RaWolfe 09-Nov-19 01:00 PM
Thanks for the panel
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[PF] Confusedfire 09-Nov-19 01:00 PM
Finger cracks
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kumi 09-Nov-19 01:01 PM
Hi everyone! Korra and I will be moving in here now.
Welcome to our panel. This panel will be about making your Sims and simming sites have better reach and a stronger userbase. Before we start, my panel mate Korra and I would like to introduce ourselves.
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TheKorraFanatic 09-Nov-19 01:02 PM
I'm Korra, a play-by-post roleplayer since 2017 and staff on various Fandom roleplay wikis.
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kumi 09-Nov-19 01:03 PM
And I'm Akumi, also known as Akuminari, and mistakenly dubbed "Akoomi" by various simmers. I've been a roleplayer since 2015, and have involved myself in various role-play related things, such as hosting this year's SciWorld along with a few others.
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Both of us are from The Demon's Light Wiki, a wiki dedicated to the roleplay we play, The Demon's Light. We could give you the whole thing about Xeren losing his soul, but that's not what you're here for. You're here so we can teach you how to get a consistent userbase, and one that has enough variety to make your sim/roleplay popular and get those users you're craving.
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TheKorraFanatic 09-Nov-19 01:05 PM
This panel is meant to be a discussion, so please don’t hold your questions to the end - we'd like to hear any additional questions you have and formulate a discussion with you. Additionally, we use words such as "roleplay" and "roleplaying" in place of words like "sim" or "simming" - though they both mean the same thing in the same context. With that, let’s go to Akumi with our first section.
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kumi 09-Nov-19 01:05 PM
Section one is about roleplay promotion. So you've created your roleplay. What now? Well, first it's wise that you begin to promote your roleplay. But how?
There are various factors that affect how you promote your roleplay.
You shouldn't copy the ways other people promote their roleplay, as that is what is affected by the 3Gs.
Genre General audience Graphic/understandability
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TheKorraFanatic 09-Nov-19 01:07 PM
Genre plays a big factor in what categorizations you give the roleplay and also lays out a baseline for your general audience. Fantasy roleplays, for example, may have a different general audience than more realistic roleplays. Roleplays about SpongeBob Squarepants would have a different audience than one about Steven Universe, for example.
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kumi 09-Nov-19 01:08 PM
Generally, roleplays fall under two MAIN genre categories:
Original - these roleplay storylines come from an original idea, created by a game master or member of the roleplay, be it former or current.
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<°°> Yoda 09-Nov-19 01:08 PM
Really, ladies?
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kumi 09-Nov-19 01:08 PM
Fan - these roleplay storylines come from an idea already created by somebody else, usually not involved with the roleplay/an idea that was not already intended for a roleplay
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<°°> Yoda 09-Nov-19 01:09 PM
You're stealing the three 3Gs?
I was gonna tell them
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[GEC] Kai1701E 09-Nov-19 01:09 PM
Stuff that comes up is learnt stuff for many of us and applies in many areas @<°°> Yoda
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<°°> Yoda 09-Nov-19 01:10 PM
Welp. Prapre to hear the 3Gs again in an hour
Continue, ladies
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kumi 09-Nov-19 01:10 PM
Some of these are subjective. For example, The Demon's Light was originally supposed to be a book by the founder of the wiki, however, it soon became a roleplay. The Demon's Light is still considered an original roleplay idea, however, because much of its original storyline as a book was changed and formulated into something totally different.
Korra, would you like to take us into our next G?
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TheKorraFanatic 09-Nov-19 01:11 PM
Yes.
General audience is probably one of the most important chunks of how you are going to promote your roleplay. Your general audience is determined by your genre, your roleplay rating, and the demographic of users you plan to aim this at.
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kumi 09-Nov-19 01:12 PM
Let's go back to the main genre categories for a second. If you were creating an original roleplay, do you think it should be promoted on https://fanonroleplay.com ? (not a real link) (edited)
(this is an audience answer opportunity btw)
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[TDL] Quinton1721 09-Nov-19 01:13 PM
No! (edited)
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[Zodiac Fleet] NX-1701-G 09-Nov-19 01:13 PM
No
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[SB118] Lael Roesk 09-Nov-19 01:13 PM
I wouldn't think so if it's an original
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kumi 09-Nov-19 01:13 PM
Correct! A fanon site would not be appropriate to promote an original roleplay because well, it's fanon - meant for roleplaying already existing franchises.
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Chistery 09-Nov-19 01:13 PM
no. I wonder about mine, though, since it is a kind of reboot.
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kumi 09-Nov-19 01:13 PM
Your general audience would not be catered to if you go to a fanon site for your original roleplay, and your post will probably be deleted.
There are some dedicated sites for your original sims though, we will give some good resources at the end of this session.
Reboots are most likely fanon, imo.
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TheKorraFanatic 09-Nov-19 01:14 PM
^
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kumi 09-Nov-19 01:15 PM
Not only is your general audience based off of what MAIN genre your sim is under (original or fanon) but it's also based on subgenre. Fantasy, horror, and scifi, just to name a few.
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Chistery 09-Nov-19 01:15 PM
I need to find sites to promote my reboot. Very difficult time I'm having recruiting.
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kumi 09-Nov-19 01:15 PM
Fanon roleplays also have an extra factor in general audience - the media they are based off of. For example, if you had a roleplay about Spongebob Squarepants, you would post it on a Spongebob forum, not a Caillou one. (Is there even such a thing?-)
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[Zodiac Fleet] NX-1701-G 09-Nov-19 01:15 PM
I think recruitment is becoming a growing challenge for many groups (edited)
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Chistery 09-Nov-19 01:16 PM
One hopes not πŸ™‚
Yeah. I have the added issue that if there's something about canon that makes no sense whatsoever, I adjust that aspect.
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kumi 09-Nov-19 01:16 PM
I believe so as well. One thing that I feel strongly about the simming community is getting more young people involved with it. Young people do roleplay, but on separate communities, and that's why I feel it is important to have them together.
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Chistery 09-Nov-19 01:18 PM
I find that some young folks want to play, well, young folks. For those of us running sims where the appropriate character age/experience range is late 20s to late 30s, I find I'm having a struggle. I can accept mid 20s, but younger than that is just stupid for my sim.
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[SB118] Lael Roesk 09-Nov-19 01:18 PM
There should definitely be a couple big sites that are popular for advertising these things that are well know across the web. I know we have some big ones we look to for Trek. Not to sure about other genrres/subgenres
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Chistery 09-Nov-19 01:18 PM
There are a few open FB sites. PM me late and I'll send the two I know about.
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Wallflower 09-Nov-19 01:19 PM
One issue I find is that sites used to promote RP sites are inactive, scarcely updated, or do nothing to control bots promoting sites that don't actually have the traits they promote
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Chistery 09-Nov-19 01:19 PM
later, not late
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kumi 09-Nov-19 01:19 PM
Yes, that too! I've never been interested in Trek and such, and it's hard for me to look for sites that are rp related and don't have a huge intimidating Sci-fi section and a itsy bitsy fantasy section.
Dead sites are always a shame to find. You can see reminisce of when it was active - yet now it is inactive.
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Wallflower 09-Nov-19 01:19 PM
For example I'll look up an RP site finder and the first 20 options for "top active RP's" are all dead sites that are somehow getting 50 pings a week despite not having a single post in 3 years
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Chistery 09-Nov-19 01:19 PM
Actually, is it okay if I post those RPG advert Facebook groups in here?
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[SB118] Lael Roesk 09-Nov-19 01:20 PM
Yeah, keeping active and updated are both important. So many dead or low traffic sites that people looking get frustrated.
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kumi 09-Nov-19 01:20 PM
Maybe save it for the end when we post resources
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Chistery 09-Nov-19 01:20 PM
kay
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TheKorraFanatic 09-Nov-19 01:20 PM
Graphics, or understandability, is the last of the 3Gs that make your advertising come together. Is your roleplay targeted at those over the age of 13? Is it targeted to those over the age of 18? Is it targeted to something in between? This is important because it helps you with your advertisement campaign. You also need to think about the content of your roleplay - if your roleplay is at an 8th-grade reading level, you may get more 14-year-olds than 20-year-olds joining your roleplay.
If you have a fanon roleplay, also think about the targeted age of the media you are basing it off of. If you are basing your roleplay on something say, about the anime game HuniePop, (which I will not be going into further detail about - we don’t want to be kicked out) your age group would most likely be targeted to those over 18.
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kumi 09-Nov-19 01:24 PM
Graphics also determines where you are going to advertise your roleplays at. For example, if you are targeting older folks, then you may want to use sites such as Twitter of Facebook. If you're targeting younger kids, use apps like TikTok to advertise.
Instagram is a great place to advertise because of the diversity of age ranges on it.
While older generations stay on recuritment groups like Yahoo or Google Groups, and social media wise stay on Facebook, millenials generally are on Twitter, and younger kids on apps like TikTok and Snapchat, Instagram often has all of those age ranges.
Sites like Twitter and Snapchat are unfriendly for advertising, though, if you're not a big business.
Instagram's monetary advertisements (good for promoting resources or fleet sites) system is also very useful for small businesses, and extremely user friendly. I recommend using it for majority of your advertisement campaigns, though there may be times when other social media sites are more beneficial.
Warning: It is not wise to make your targeted age range under 13 (or 16 if you live in the EU or EEA). COPPA/GDPR are two laws that prevent children from sharing personal information on sites and affect sites like simming and fleet sites. Children who create accounts have the potential to be banned and then majority of your userbase could disappear. Tread lightly with your age range.
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[TDL] Quinton1721 09-Nov-19 01:29 PM
Interesting, I suppose.
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kumi 09-Nov-19 01:29 PM
Now that we've gone through the 3Gs, let's give two examples and see what you all think about their characteristics and how they should be advertised. Now it's up to you, audience! Korra, would you like to show them example one?
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TheKorraFanatic 09-Nov-19 01:29 PM
Yes. πŸ‘Œ
Example 1: Title: à l'intérieur du cΕ“ur fragile Description: French boy Alexandre Berger just wants to find love in the world. Losing his parents at a young age, Alexandre has been alone most of his life, living in fear of what could happen if he became close to someone. After finding out he has a secret admirer at school, Alexandre goes on a journey to find out who and why.
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kumi 09-Nov-19 01:31 PM
We'll give you about 1 minute to answer. Give the genre, audience age range, best place to advertise, and what type of roleplay it is. (original/fanon)
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[SB118] Lael Roesk 09-Nov-19 01:32 PM
Original I believe as I've never heard of it, teens sounds like so 13-18, TikTok.
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[SARP] Wes 09-Nov-19 01:33 PM
I like to join other communities that allow links in signatures, like roleplaying directories, and then post a bunch of useful replies to posts in them. Each reply is free advertising and people get a sense of you being someone that would be cool to hang out with because your knowledge and personality is shown.
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kumi 09-Nov-19 01:34 PM
Those are very good, yes
We'll cut off here since we've spent quite a lot of time on this section
here's the answer key:
Romance, audience 13 - 30, advertise on Instagram, original roleplay
We said 13-30 since I find a lot of adults like romance too.
But you're pretty close.
Korra and I have done enough talking for this section, any questions?
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[GEC] Kai1701E 09-Nov-19 01:35 PM
Yes. Have you actually found places like Instagram useful for recruitment purposes?
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[SARP] Wes 09-Nov-19 01:36 PM
Funny thought: Tindr recruitment for RPs
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kumi 09-Nov-19 01:36 PM
Yes! I've used the Instagram monetary advertisement before to advertise one of my roleplays, and it worked very well.
Plus, you can go anywhere from 1 dollar to 100
Lol!
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[22]TheeFlamehead 09-Nov-19 01:37 PM
I'm familiar with TikTok as a user, but I'm curious how it is as an advertisement tool? Are you creating TikToks, or placing banners?
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[SB118] Lael Roesk 09-Nov-19 01:37 PM
Hmm. I wouldn't think Tindr would be as effective given it's platform. And that's interesting about Instagram. I've never considered that as a huge base.
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Chistery 09-Nov-19 01:37 PM
Uch. Is Instagram like Google Pay Per Click?
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kumi 09-Nov-19 01:37 PM
Creating TikToks, most likely, I have seen people promote shirts on it.
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[22]TheeFlamehead 09-Nov-19 01:37 PM
Good to know, thanks!
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Chistery 09-Nov-19 01:38 PM
Sorry, I used PPC when I started my business. What a nightmare that was.
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[SB118] Lael Roesk 09-Nov-19 01:38 PM
Promo gear is harder with fan-based RPs I'd think.
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kumi 09-Nov-19 01:38 PM
It's basically like the money corresponds to how many people it will show and the amount of money you would show per day
I don't know the exact rate though
Definitely
I'm going to cut off questions here, we're behind schedule.
Korra will take us from here into section 2!
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TheKorraFanatic 09-Nov-19 01:39 PM
To make your roleplays attractive, have them wear a tight shirt and short skirt-
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kumi 09-Nov-19 01:39 PM
Korra! 😑
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TheKorraFanatic 09-Nov-19 01:39 PM
What, [TDL] Akumi?
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kumi 09-Nov-19 01:39 PM
Not that kind of attractive!
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TheKorraFanatic 09-Nov-19 01:40 PM
Very well then, let’s try again.
There are a few main ways to make roleplays and sites attractive: Imagery, good design, and a good plot or slogan, depending on whether you are trying to get a better userbase for your roleplay or your site.
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kumi 09-Nov-19 01:40 PM
Did you know that over 65% of the human population are visual learners? A visual learner is someone who learns through pictures, not through words. While roleplayers generally use words to convey a story, pictures also help supplement the story. When you are reading information in a textbook, do you want to look at a wall of text, or would you rather look at the pictures to supplement the information you are gathering?
Also, with the case of websites, there is a whopping 37% increase of website clicks through image search as opposed to traditional google searching. That’s massive. Images engage users to interact with your website and roleplay. But what are some ways you can incorporate images into your site or roleplay?
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<°°> Yoda 09-Nov-19 01:40 PM
I am a visual learner
And also I have an eidetic memory
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kumi 09-Nov-19 01:41 PM
We'll go over each of these one by one.
Websites: This section is for those who are fleet leaders, resource hosters, or those who run a general roleplay site.
1. Resources/Roleplays: This should be obvious, however, if you want to give your users a good idea of the types of roleplays you host, images are the best way. As said previously, over 65% of people learn visually, and seeing these images allow them to infer what is going on. Also, the more images they can upload, the more happy roleplayers would be to use your site. People love images!
2. Your logo/brand: Your brand is one of the most important components of your website. It distinguishes you from other sites about your topic and makes your site individual, or unique. Imagery that corresponds with your brand will get users more engaged and makes your site more memorable. Make sure such images go with your site’s color scheme as well.
3. Sponsorships, partnerships and affiliates can benefit you in many ways, though banners are the best way to convey this. If you add a banner to your site that represents your affiliate, chances are they will add one back. If you add an image of your sponsor's link, more people will probably use your sponsorship link and you will get money. It's a two way street with partnerships.
Woah we flew through the websites section
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TheKorraFanatic 09-Nov-19 01:44 PM
Ikr.
Roleplays: Branding and adding images for your roleplays is far more different than branding a website. While they are both added for the same reason -- to supplement a user’s understanding of what your brand is and what it is about -- they are totally different in what kind of images are used. So, let’s delve into the world of roleplay images.
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Reminder BOT 09-Nov-19 01:44 PM
15-minute warning
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kumi 09-Nov-19 01:44 PM
1. Images of characters: This is about one of the easiest things to do, as nowadays there are thousands of artists on the internet who will give you commissions, sometimes even for low prices, for art of characters and animals.You can find such artists on places such as DeviantArt, pixiv, Twitter, among other sites - but we won’t be covering that here today. Images of characters help supplement your understanding of who a character is and what a character looks like. Words help to paint a picture in your head, however if I said that β€œAndrew has brown hair and blue eyes”, there are many different ways people could portray that image in their head. Just think about all the different shades of blue and brown there are, for example.
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TheKorraFanatic 09-Nov-19 01:45 PM
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kumi 09-Nov-19 01:46 PM
thank you korra i could not figure out how to copy that you are my hero
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TheKorraFanatic 09-Nov-19 01:46 PM
Np.
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kumi 09-Nov-19 01:46 PM
So, character images help to give your readers a better understanding of your characters. Also, a roleplay with character images look generally more appealing. Be sure these images are at least of medium quality, because low quality images may turn people away than anything!
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[TDL] Quinton1721 09-Nov-19 01:46 PM
.
Good to know.
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kumi 09-Nov-19 01:47 PM
2. Setting images: There are many great RPG tools for creating setting images and room or floor plan images. Illwinter’s Floorplan Generator is an excellent one. If you want a free alternative, RPG20’s Simple Tavern Generator works well. We won’t go into how to use it since there is information on the site, but at the end of this session we will link to resources that you can use, and this will be one. Images of settings, like images of characters, also supplement a reader’s understanding. In many fantasy books, maps are given of rooms before the chapters. These are placed here for a reason, so you can visualize the story better. In the case of roleplays, it works the same, and can also help your roleplayers have a better understanding of settings and allows your roleplay to flow smoother. For settings, I would recommend using a tool or getting a commission.
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Chistery 09-Nov-19 01:47 PM
Don't most sims use actors/models/etc for character avatars?
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kumi 09-Nov-19 01:47 PM
Yes, but for me personally it's a lot more appealing to see fanart of it.
Those work too though.
Also, now we're onto maps, my favorite section.
Maps are one of my absolute favorite types of roleplay images, they can be used in all sorts of ways.
Maps can be used in all sorts of ways to convey a story in its own way. There are political maps, biome maps, heightmaps, religion maps, and more. One of the best RPG map generators is Azgaar’s Fantasy Map Generator, which is constantly being updated with more features. Maps can help you understand setting and even can help you understand plot, being able to view tension between countries (which is great for geopolitical simulators), climate (which, in cases of man vs nature conflict, are good as well), and just help your readers get a good understanding in general.
This is the wrong map oops!
This was made by @Messenger of Heaven :)
this was the one
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<°°> Yoda 09-Nov-19 01:50 PM
Waaaaaaah! Maps!
I love maps!
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[TDL] Quinton1721 09-Nov-19 01:50 PM
THANK THE LORD.
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[Zodiac Fleet] NX-1701-G 09-Nov-19 01:50 PM
Cool map
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[TDL] Quinton1721 09-Nov-19 01:50 PM
Finally, the original map.
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kumi 09-Nov-19 01:50 PM
Now, let’s talk about good design. Web design is one of the most sought after skills for website owners. Why? Because good design attracts people. Would you rather look at a site that looks li ke this: (this is korra's cue to screenshot from the google doc)
or one like this:
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<°°> Yoda 09-Nov-19 01:51 PM
Here's one I made
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kumi 09-Nov-19 01:51 PM
Very cool!
here is the good example
Now, this part of this section is more geared towards roleplay website owners than anything, so those of you who only want information on your roleplay, go take a punch break for about 5 minutes. Don’t worry, we won’t be gossiping about this season of The Simming Endeavor while you’re gone
Back to web design. There are many online courses to help you become a better web designer, and let me tell you, I’m definitely not the one to teach you how. But we can teach you some basics on what you need to know.
The biggest influence on your website’s design is CSS. CSS, which stands for Cascading Style Sheets, is what changes how your site looks.
Think of your site as a house. You use HTML to build the house, you can use JavaScript to add accessories, and you use CSS to paint it. The furnishing would be your userbase and what they add to your site. And with CSS, the little things pop. You can completely change the colors of your site and it would look totally different. That’s why you need to be careful with it, because one wrong letter and your site has changed completely.
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TheKorraFanatic 09-Nov-19 01:52 PM
Another good thing to know when designing is color theory. There are such things as warm colors (Red, Orange, Yellow, Pink), or cool colors (Blue, Green, Purple, Indigo). Warm colors generally go better with other warm colors, as do with cool colors, and they both give different feelings. Warm generally makes you feel, well, warm and happy when you see it. Cool is a bit more ominous, mysterious even, sometimes sad. So, depending on your branding, you may want to go with something warm or cool.
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kumi 09-Nov-19 01:52 PM
We flew through that as well o - o Guess your punch break wasn't the best.
The last thing that contributes to an attractive roleplay is a good slogan/plot. Remember, you want people to come not once, but many times, and make yourself memorable (we’ll go over making a long-lasting userbase more in the next section.)
If you have a site, you want a good slogan that people can remember you by. Does anyone here remember β€œDoofenshmirtz Evil Incorporated”? It was a memorable slogan from Phineas and Ferb, so chances are you do. If you haven’t seen it, then…
Okay, okay, we’re getting a bit off-topic here. Anywho, people may not remember the name of your site, however, they may remember your slogan, and that’s how they will find you. Your slogan should represent your brand and site. Your work ethic, who you support, what resources you provide are all ideas of what you could add to your slogan. β€œThe best roleplay site in the nation” may not be a reputable nor a memorable slogan, but β€œ75cents and we’ll host your roleplay event” might be. It all depends on what your site values.
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TheKorraFanatic 09-Nov-19 01:53 PM
As for a good plot, there is really no good way to say what a good plot is and isn’t. Many authors and literature analysts to this day still don’t have one good way to structure a plot, and that’s a good thing. A lot of plots are able to become unique because there is no set way or stigma for the plot to be formatted. However, your plot should at least have these things:
- Exposition: Every plot should have a beginning part. Introduce the characters, settings, and other important details. - Rising action: This is what builds up to your conflict. We meet more characters here and get hints about the conflict. - Conflict/Climax: This is where the conflict occurs and is the most interesting part of your plot, usually the turning point is here but this is not the case with cliffhangers and some other stories.
You do not necessarily need a falling action and resolution to complete a typical plot diagram - some old tales, like The Lady and The Tiger, never have a resolution. These types of stories leave you on the edge of your seat and you might never know how it ends. Some role plays work better this way than others. It’s best to play around with your plot, you may end up changing it a lot and rewriting as time goes on.
Hopefully in this section, we taught you about making roleplays more attractive (sadly, not with a short skirt.) Any additional questions before we move onto our final section for this session?
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<°°> Yoda 09-Nov-19 01:55 PM
Oh no
Oh no oh no oh no!
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kumi 09-Nov-19 01:55 PM
?
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<°°> Yoda 09-Nov-19 01:55 PM
I'm not ready for this!
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TheKorraFanatic 09-Nov-19 01:55 PM
Hm?
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kumi 09-Nov-19 01:55 PM
We'll probably be moving to overflow for you
Anyways, any questions?
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[TDL] Quinton1721 09-Nov-19 01:55 PM
No questions here.
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kumi 09-Nov-19 01:56 PM
Alright, let's go to the final section.
Section III - A strong userbase
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<°°> Yoda 09-Nov-19 01:56 PM
You said final section
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kumi 09-Nov-19 01:56 PM
This section, like all the others, is equally important. Sure, you may have an amazing advertisement campaign, and you may have an amazing design that captures users, but does that even matter if none of your users are long term and just come and go?
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<°°> Yoda 09-Nov-19 01:56 PM
That means I'm next!
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kumi 09-Nov-19 01:56 PM
For things like social media sites, long term users aren’t really needed, because many people come and go. But for roleplays, it’s crucial to have roleplayers stay for a long period of time. Losing a roleplayer of a main character of a roleplay can mean death for your roleplay. And losing a bunch of users for a small roleplaying site can also mean death for the site.
So, let’s teach you how to have a strong userbase. A lot of roleplayers struggle with this, so we will try to simplify it as best as possible.
Incentive
Having an incentive for your users to stay is one of the most effective ways to get your users to stay.
Why do people go to work every day? So they can make money. Why do people make money? So they can buy stuff. Why do people buy stuff? So they can live comfortably. Why do people want to live comfortably? Because it makes them happy. This can also go backwards and become negative. Why do people go to work every day? So they don’t lose their job. Why don’t people want to lose their job? Because they won’t be able to pay the bills. Why don’t people not want to pay the bills? Because then their utilities will be shut off. Why don’t people want their utilities shut off? Because it causes uncomfortable living. Why do people want to not live uncomfortably? Because living uncomfortably makes them sad.
Quite bitter, is it not?
See, and this is exactly why people go to work. They go to work, because in the end, something will happen and it will make them happy, or something will happen and it will make them sad. This is exactly how an incentive will allow users to stay active in the roleplay. Sure, at first, the thing that may make them happy is being able to roleplay, but what if they lose interest and don’t come as often? What incentive can you use to get them to continue doing what you want them to do? You can either use a negative incentive or a positive incentive. It depends on what you can come up with and what lines up with your time schedule and your resources.
A negative incentive is an incentive that makes people do something for the fear of losing something. Only use these if absolutely necessary. In a real world example, a negative incentive would be that you would want to stay focused on the road, or you could potentially total your car. In a roleplay world, you can use incentives such as losing your character, or roleplay suspension if you are inactive.
A positive incentive is an incentive that makes people do something so they can gain something. This may not always work though, if the thing to gain isn’t worth something for your userbase. Try to focus a positive incentive on the 3Gs we talked about earlier, Genre, General Audience, and Graphics. In the real world, a positive incentive would be that if you graduate from college or from a university, you can get better job opportunities. In a roleplay world, incentives like free character art, more control over the roleplay, and more opportunities to be characters would be a positive incentive. You’re not losing, only gaining.
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TheKorraFanatic 09-Nov-19 01:58 PM
Incentive may not always work though. Incentive is a concept that only works for some people. Some simply are to the point where they will not care whether they lose or gain something. That is where we bring in understudies.
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kumi 09-Nov-19 01:58 PM
In the theatre business, understudies are used as backups for characters so if their main character is currently unable to play them, the play or musical can keep going. Roleplayers also use understudies in order to keep the roleplay moving at a constant pace.
It’s a good practice that all of your main and recurring characters have understudies. Assign them active trusted users to be their understudies.
However, another aspect is keeping your roleplay in balance. Users may be leaving not because of their interest, but rather because the environment is unenjoyable for them. We will touch more on this later. But if you give all the understudy roles to one person, that person will have too much power in the roleplay.
A balanced roleplay
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Chistery 09-Nov-19 01:59 PM
that only works, of course, if you have a fairly large player base. If your manifest only has 4 to 6 people on it, that wouldn't be effective.
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kumi 09-Nov-19 01:59 PM
Sometimes, users may not leave because they are disinterested, but rather they don’t feel comfortable in the environment anymore.
Of course.
That's why it's important to branch out
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Chistery 09-Nov-19 01:59 PM
Branch out meaning...?
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kumi 09-Nov-19 01:59 PM
Get more users
Back to having a balanced rp,
I left a roleplay site once because I felt I was not being treated fairly, but it made me sad because I did enjoy the actual subject of the community I was on. This is what causes people to leave your community, sometimes in the masses. So you have to keep your roleplay or your site in balance.
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TheKorraFanatic 09-Nov-19 02:00 PM
Appoint administrators/game masters fairly. Roleplays and sites are often best run on democracies, not oligarchies or monarchies, and everyone should have a fair say in the roleplay. People should be guaranteed at a little bit of say.
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Chistery 09-Nov-19 02:00 PM
Yeah, if I could do that, I wouldn't have the problems I'm having.
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[SB118] Lael Roesk 09-Nov-19 02:00 PM
What have you all found might make users uncomfortable in an environment?
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kumi 09-Nov-19 02:00 PM
I'll discuss in overflow two!
Thanks for coming to the panel!
👍 1
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<°°> Yoda 09-Nov-19 02:00 PM
Thank you @kumi and @TheKorraFanatic!
👍 2
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[PF] Confusedfire 09-Nov-19 02:00 PM
((Alright time for the next panel))
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[22]TheeFlamehead 09-Nov-19 02:00 PM
Hi friends! Please thank @TheKorraFanatic and @kumi for an excellent panel! If you have more questions or comments, please proceed to #ffxi-overflow-one
👍 2
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<°°> Yoda 09-Nov-19 02:03 PM
Okay! Let me introduce myself. I am Yoda (not the real one), originaly from StarArmy (It's complicated). I have been RPing since 2014, at least when the internet is concerned. My experience in SARP, TheStarWarsRP, Elenlond, Starbase118, and Maelstrom RP has made me wonder what the differences and similarities between RPS are, and how you can use them to better your skills
Some of you filled in the survey. I will now explain the different options that were in there.
Tabletop RPs The first type of roleplay I am to examine is tabletop RP games. This is mostly based on D&D, which created the standard of Tabletop in 1974. They are centred around a Game Master, who controls the world, and the players, who own characters and can make decisions based on actions. Nowadays, much vocab of D&D is still prevalent in other RP genres, such as the terms Health Points and Magic, as well as one of the most standard systems in RPing: the class system. Classes are useful in RP because they determine the flexibility of game style, help guide player characters to certain abilities that shape the campaigns and stories that are told, and generally aid the GM and all the other managers to distinguish certain aspects important in the gameplay.
There’s also another system that is very widespread in RPing: The Six Atrributes. Strength, Constitution/Endurance, Dexterity/Agility, Intelligence, Wisdom/Faith, and Charisma. In RPG videogames, these attributes directly influence gameplay. However, in Online Roleplaying, such as Forum-Based platforms, attributes can ensure player equity, promote distinct character playstyles, and serve as a basis by which RPing is conducted. In the simplest form, higher attributes give GMs on RP sites an indication to push for certain events to transpire. In more teamplaying RPs, attributes can give leniency to the strengths and weaknesses of players.
Any comments on Tabletops?
None?
Alright
Online RPs Now I go unto the category of why most people are here: you’re involved in an online community, that uses either a Forum-Based system or a Play-by-mail one. The main advantage of Forum-Based is the exposure that is given. After all, in PBEM, obviously the only ones who see your work are the ones you mail it too. The effects of this is two-fold: larger exposure can lead to better appreciation by other players, but saturation can cause Forums to become slow and high risk. Whereas PBEM gives you less exposure, but the group you RP with is much tighter. The RP Videogames is a whole other genre. MMO’s are designed to create cooperative playing, with characters which have limited options. The story is also, depending on the technology, either linear or branched towards an end goal. Nevertheless, the main advantage of RPGs is immersion. The possibility of controlling your character in a rich world is the next step for many Tabletop players. Instead of dices being rolled, RPGs allow for far more complicated gameplay systems, however many of the classic RPGs are based on d20 rules. My first experience with RPs is actually KOTOR, so there you have it. On two of the RPs I play; the attribute system is in place. It is done for the exact reasons I pointed out. One of those two also uses the d20 rules to determine player outcome, showing that RPs exist interchangeably. The standard set by D&D is after all one of the most solid to date.
Got really quiet all of the sudden
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[22] Kris 09-Nov-19 02:07 PM
Give people a chance to read what you've written
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Archie Skystriker 09-Nov-19 02:07 PM
^
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[22]TheeFlamehead 09-Nov-19 02:07 PM
^
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<°°> Yoda 09-Nov-19 02:07 PM
Apologies
I was getting scared no one was looking
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Zuzutoo 09-Nov-19 02:07 PM
reading. lots of text....
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Archie Skystriker 09-Nov-19 02:08 PM
no, we are just slow XD
hey Zu
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<°°> Yoda 09-Nov-19 02:08 PM
Apologies
The LARP section is short
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[Zodiac Fleet] NX-1701-G 09-Nov-19 02:08 PM
I think people are looking
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Zuzutoo 09-Nov-19 02:09 PM
Hey Sparky
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<°°> Yoda 09-Nov-19 02:09 PM
Any comments yet?
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Zuzutoo 09-Nov-19 02:10 PM
Rp is not dependent upon attributes or dice.
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<°°> Yoda 09-Nov-19 02:10 PM
Not entirely
Especially PBEM is rather open
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slybrarian 09-Nov-19 02:10 PM
Of course not, it's dependent on proper timekeeping
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[PF] Confusedfire 09-Nov-19 02:11 PM
I feel like in order to do both you have to balance the two... If you are running a D&D simm then as the GM you have to decide when it is appropriate to roll a dice and when it isn't. A big example of this is all about combat and non combat
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<°°> Yoda 09-Nov-19 02:11 PM
Exactly
But that's later in my panel
Aah forget it!
Let's do it now!
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Zuzutoo 09-Nov-19 02:11 PM
Indeed. I've rearely resorted to dice except in one sim and it was to resolve air combat because folks wanted it that way.
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[22]TheeFlamehead 09-Nov-19 02:12 PM
What do you see as the advantages of using a d20 system in an otherwise non d20 game?
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<°°> Yoda 09-Nov-19 02:12 PM
Similarities All RPs depend on three things which are important. I'd like to call them the 3Cs: Concept Content Community
@[22]TheeFlamehead for a RP which is largely inspired to be a Wargame, d20 rules can streamline the process of large events
For example, on TheStarWarsRP, they use Dice rolls to determine whether attacks are succesfull
A rather open RP like Starbase 118 would have limited uses, however the idea of d20 to let the player determine the outcomes of events is an interesting one
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[PF] Confusedfire 09-Nov-19 02:15 PM
Which die do they use d20 d6 d8...?
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<°°> Yoda 09-Nov-19 02:15 PM
Depends
Mostly d20
But that's details!
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Skoll 09-Nov-19 02:15 PM
Why do you make things complicated.
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<°°> Yoda 09-Nov-19 02:15 PM
Back to the 3Cs!
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Wallflower 09-Nov-19 02:16 PM
Is the dice only in pvp or do they use it for every kind of conflict? (edited)
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Skoll 09-Nov-19 02:17 PM
Im a forum based gamer... im also someone that insisats on games being death enabled. Something most people in this community balk at
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<°°> Yoda 09-Nov-19 02:18 PM
Concept: At the heart of every Rp is a baseline concept in which all gameplay is based. These concepts are what form the playstyle. I have seen very different playstyles across all my RPs. SARP has a style they call 'plots', which are situated around characters who share a similar space, such as a ship or base. These plots are rarely involved in mayor events, but each thread they complete determines a part of the story's outcome
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Skoll 09-Nov-19 02:18 PM
Damn phone
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<°°> Yoda 09-Nov-19 02:20 PM
Starbase 118 uses a 'Fleet', which has many individual ships. These ships are based inside a 'campaign region', which means that every ship has a unique storyline. Sometimes, the Fleet converges, as in the case of a community wide event, but mostly, they deal with problems in their own campaign.
@Skoll death is a rather tricky subject
It is definitely something that would include a dice roll
TheStarWarsRp are centered around factions, and you can figure which... 'Empire' vs. 'Rebels'. The two factions collect points by completing missions, and there is a grid system we use to determine planet ownership. Yes, planetary invasions are a thing at SWRP. The use of dice rolls is always done when combat situations are involved, or when death is a possibility
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Skoll 09-Nov-19 02:22 PM
It really isnt if you have a player that does sonething astonishingly stupid. That being said in 15 years of playing in those games I have only had to kill a handful of characters one of which was my own. If you have players doing something ridiculously dangerous and it goes wrong their has to be consequences
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<°°> Yoda 09-Nov-19 02:23 PM
That's when the dice roll is really hard
Like...14+ or you're dead
Aaaaaaanyway....
Content: Once the playstyle is determined, the main focus of all players is to add content which exists in those concepts
I have often found these to be very similar across the board.
You can use a similar approach to all RPs: You have a Goal, there is a Way to complete it, and there are obstacles
This is no different from any DnD game or the way KOTOR played
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Skoll 09-Nov-19 02:25 PM
Still dont care for the dice rolls seen them being used. Dont like them and really dont agree to secret rolls that can be fudged.
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<°°> Yoda 09-Nov-19 02:25 PM
Enough with the dice rolls!
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Skoll 09-Nov-19 02:25 PM
You brought them up as a solution.
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[PF] Confusedfire 09-Nov-19 02:25 PM
((Civilty please))
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<°°> Yoda 09-Nov-19 02:26 PM
A possible solution
To combat situations
Often enough GMs are to be considered professional enough to determine the outcome of a thread or mission
The main importance with Concept and Content is that the playstyle is approachable and that there is consistency between content
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Skoll 09-Nov-19 02:28 PM
Dont play missions so wouldnt know we play events around an open playing universe. Stuff doesnt get contained to the action and allows for character development
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<°°> Yoda 09-Nov-19 02:29 PM
Then there's the last part: Community: At the heart of every Rp, there's a community. There's no content without players, and concepts can't be grasped without players. What is the most important about community is that there's a good sensibility for newcomers, a strong core of dedicated players, and a easy way communication
For FBRP, this is often simple. The OOC discussions are held on the same place as the IC game
For other RP styles, it is somewhat harder
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enterDanement 09-Nov-19 02:30 PM
There's still plenty of character development if you're implementing a time frame between missions and call it shoreleave. Plus there's definitely developed characterization as your character grows and implements what they've learned.
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Skoll 09-Nov-19 02:30 PM
My core players havent changed in six years outside of fleet gaming. So when we start something new our players tend to find us.
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<°°> Yoda 09-Nov-19 02:30 PM
PBEM sometimes suffers from slow communication due to the nature of the system
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Skoll 09-Nov-19 02:31 PM
That also drives me nuts.
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<°°> Yoda 09-Nov-19 02:31 PM
Now that that's been dealt with, let's go to the actual accise of this panel
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enterDanement 09-Nov-19 02:31 PM
I've never experienced that
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<°°> Yoda 09-Nov-19 02:31 PM
Genres
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Skoll 09-Nov-19 02:32 PM
So we also have our applications open for all to read so people outside of the influence of our managers can read them... and plot with then for that matter
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<°°> Yoda 09-Nov-19 02:33 PM
In the #deleted-channel, I asked you about your favorite genre. Well, I asked only 3 options. This is becuase genre is actually a word that is often misused. There's only two genres: Comedy and Drama (Thanks Emmy Awards). What I actually mean by genre, could perhaps better be explained by another word: timeframe
And then another separation: Original IP or Cultural phenomenon
For example, SWRP and SB118 are RPs which use predetermined IPs: Star Wars and Trek
While this means less in the terms of worldbuilding, and there exists a rich lore which you can use, it limits the amount of playstyles you can use.
Nevertheless, you can use aspects of different RPs to work within the other
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Skoll 09-Nov-19 02:35 PM
Does it... i think you are talking fleet encironment
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[PF] Confusedfire 09-Nov-19 02:35 PM
I would disagree... I feel like there's more worldbuilding not less because it could lead to the inspiration of others to add more to what is already there.
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<°°> Yoda 09-Nov-19 02:35 PM
That is very true
However, you exist within the rules of the OG writer
In this case, Lucas and Roddenberry
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[PF] Confusedfire 09-Nov-19 02:36 PM
Everything has rules
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<°°> Yoda 09-Nov-19 02:36 PM
However, you do bring up a very strong point there
One of the two questions is asked was 'High vs. Low' Fantasy and 'Hard vs. Soft' Sci-fi
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Skoll 09-Nov-19 02:37 PM
Ive seen plenty of independant star wars games and star trek games for that matter.. they never seem to last long in the case of the trek games.... as fleets are like rottweillers and fiercely protective of players they see as theirs
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Wallflower 09-Nov-19 02:37 PM
I think TheStarWarsRP goes away from it's setting by being set several hundred thousand years prior to the actual setting, so it gives it's players more setting design or something
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[PF] Confusedfire 09-Nov-19 02:38 PM
You're forgetting that DS9 was successful and lives outside of what Roddenberry envisioned but I digress
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[SARP] Wes 09-Nov-19 02:40 PM
It's a fact that no RP/plot/sim lasts forever because they're run by people, whose lives and enthusiasm may change. The advantage of a fleet is that when one RP/sim dies out, you can simply move your character to another active RP thread/ship in the same universe. That's why Star Army has lasted so long.
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[PF] AlexM 09-Nov-19 02:40 PM
Star Trek in general has vastly outlived its original creator. You could argue that if the franchise couldn't evolve from Roddenberry's original ideas, then it probably wouldn't still be around or as huge as it's become.
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<°°> Yoda 09-Nov-19 02:41 PM
I have explained what this is by looking at two examples: LOTR is High Fantasy because it uses its own rules and plays in a fictional world Good Omens is Low Fantasy because it uses earthly rules and elements Star Wars is Soft Sci-fi, because it plays entirely outside our own galaxy and has it's own sets of rules Star Trek is Hard sci-fi, because it is an imagined future which mankind could aspire too, and scientific rules still (sort of) apply
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Skoll 09-Nov-19 02:42 PM
I agree on shelf life of ideas. I see 100s of games open and shut a year in the independant arena.
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[SARP] Wes 09-Nov-19 02:42 PM
Strength in numbers provides a sort of safety cushion for people's stories and characters
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RaWolfe 09-Nov-19 02:42 PM
I got to agree with Wes on that statement. A fleet, community or anything is nothing without Its players πŸ™‚ plus we are not tied to a group, if the story dies out we move on
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<°°> Yoda 09-Nov-19 02:42 PM
Excuse me?
I said that! Like 5 minutes ago!
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aio 09-Nov-19 02:42 PM
Play nice.
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[22] Kris 09-Nov-19 02:42 PM
Some people must catch up, we don't all have this up the whole time.
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<°°> Yoda 09-Nov-19 02:43 PM
Can I please just do my panel?
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[PF] Confusedfire 09-Nov-19 02:43 PM
((Back on topic please))
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<°°> Yoda 09-Nov-19 02:43 PM
I am very insecure when you continue to type while I'm trying to do something here
All right
What I have found is similar in all Sci-fi settings, is the way they handle certain scientific facts
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Reminder BOT 09-Nov-19 02:44 PM
15-minute warning
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[SARP] Wes 09-Nov-19 02:44 PM
Okay, if you want to just monologue I'll see myself out and await the next one.
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[PF] Confusedfire 09-Nov-19 02:44 PM
(( @[SARP] Wes ))
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<°°> Yoda 09-Nov-19 02:45 PM
Relativity is overcome by one or more ways: Warp (Trek), Star Wars (Hyperspace), Wormholes (Stargate), or some kind of way to manipulate space to move through it faster thsn light
This is one of the most important rules in Sci-fi
I often found myself switching between Hyperspace, to Warp, and thinking 'Warp is really slow'.
That is why Concepting is very important
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Skoll 09-Nov-19 02:46 PM
Is it. We are roleplayers if you need to get lost in the tech to make something work you need a new game and a new gm
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<°°> Yoda 09-Nov-19 02:47 PM
Sci-fi works on different scales, and using that between each RP is a way of getting a better feel of where consequences lie
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aio 09-Nov-19 02:47 PM
Yes, but depending on what you are writing, you usually know which genre you are writing in. I imagine something like that would only come into play when you are playing something with some custom background tech etc
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<°°> Yoda 09-Nov-19 02:47 PM
Okay. I'm done
I'm actually done
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Mecha meme 09-Nov-19 02:47 PM
???
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aio 09-Nov-19 02:47 PM
You still have 13 minutes?
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<°°> Yoda 09-Nov-19 02:48 PM
No. I meant I'm actually done with this
My ideas keep getting shot down
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enterDanement 09-Nov-19 02:48 PM
Can I ask a question?
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aio 09-Nov-19 02:48 PM
I shot nothing down?
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[22] greenfelt 09-Nov-19 02:48 PM
Hey guys.
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enterDanement 09-Nov-19 02:48 PM
Hey, let's get under control
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[22] greenfelt 09-Nov-19 02:49 PM
These panels are meant to be interactive. Just because someone has a different viewpoint or perspective doesn't mean that those opinions are wrong or that someone is trying to counter a point.
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<°°> Yoda 09-Nov-19 02:49 PM
Everything I say gets a no
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[22] greenfelt 09-Nov-19 02:49 PM
We have all had different experiences.
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<°°> Yoda 09-Nov-19 02:49 PM
I'm leaving now
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enterDanement 09-Nov-19 02:49 PM
What are people's opinion on canon based RPGs?
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aio 09-Nov-19 02:50 PM
Like specific to TV type canon? etc?
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enterDanement 09-Nov-19 02:50 PM
Do you feel it limits your creativity? Yes, like Trek and Wars. Things like that
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Mecha meme 09-Nov-19 02:51 PM
I don't understand why Yoda got bent out of shape about people disagreeing
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enterDanement 09-Nov-19 02:51 PM
Hey, change subject
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aio 09-Nov-19 02:51 PM
Let's move on. There are still 9 minutes.
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Dennis 09-Nov-19 02:51 PM
Canon can confine or limit desires for a story, but that can be good too.
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aio 09-Nov-19 02:51 PM
Personally I don't think it limits creativity at all.
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[22] greenfelt 09-Nov-19 02:51 PM
Personally, I like to have something that inspires me. Having something rooted in some sort of established canon means that I can use my creative energy elsewhere without having to come up with an entire backstory, etc.
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[PF] Amethyst 09-Nov-19 02:51 PM
I like canon personally. I find it gives good basis for gameplay. Extrapolation is good, within reason.
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<°°> Yoda 09-Nov-19 02:51 PM
@aio I consider my panel closed
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aio 09-Nov-19 02:51 PM
I think it provides something like a solid foundation to expand upon.
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Mecha meme 09-Nov-19 02:51 PM
I think that one applicable saying here is one I learned in art class
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<°°> Yoda 09-Nov-19 02:51 PM
You can queue the next one
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Mecha meme 09-Nov-19 02:51 PM
Creativity is pointless without rules
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[22] greenfelt 09-Nov-19 02:52 PM
The next panel will start in 8 minutes.
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<°°> Yoda 09-Nov-19 02:52 PM
No. It will start now
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aio 09-Nov-19 02:52 PM
I think if you have a good foundation, you can only build on it, and make things better.
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Mecha meme 09-Nov-19 02:52 PM
Without rules and guides to restrict you, you tend to fall back upon habits
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<°°> Yoda 09-Nov-19 02:52 PM
No point in dragging it out
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enterDanement 09-Nov-19 02:52 PM
Very true. I enjoy canon because it expands more
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Mecha meme 09-Nov-19 02:52 PM
And everything becomes same-y
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[22] Kris 09-Nov-19 02:52 PM
The room can remain quiet for the 8 minutes then I believe.
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aio 09-Nov-19 02:52 PM
Exactly, yeh.
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[22] Kris 09-Nov-19 02:52 PM
If you truly wish to be done.
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Dennis 09-Nov-19 02:52 PM
Even in art there are rules
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aio 09-Nov-19 02:52 PM
The rules that canon sets can still exist
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<°°> Yoda 09-Nov-19 02:53 PM
Enjoy your evening
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aio 09-Nov-19 02:53 PM
but they it grows up from there. Once you have a solid foundation, everything you write simply adds to that storyline.
Thanks @<°°> Yoda. It's appreciated.
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Dennis 09-Nov-19 02:53 PM
Thank you @<°°> Yoda for trying. I appreciate all your guidance
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enterDanement 09-Nov-19 02:53 PM
There's still plenty to explore within canon history. Expanding more
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aio 09-Nov-19 02:53 PM
Exactly
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[16th Fleet] Kate 09-Nov-19 02:54 PM
I prefer canon, just so you have a guideline and don't end up with a sim where litterly everything is possible. Like wearwolves running around on a starship that is fighting the deathstar.
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aio 09-Nov-19 02:54 PM
For me, I had a character once who was half bajoran and half human
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<°°> Yoda 09-Nov-19 02:54 PM
@Dennis I'm glad you enjoyed it
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[22] greenfelt 09-Nov-19 02:54 PM
@<°°> Yoda we do thank you for what you did provide. It was very informative and helpful. And I am being serious.
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aio 09-Nov-19 02:54 PM
But I couldn't justifiy his existence.
So I wrote some backstory, based on a small piece of canon from a TNG episode.
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[SB118] Rahman 09-Nov-19 02:54 PM
Yeah, I love canon or "lore" as it were
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aio 09-Nov-19 02:54 PM
And basically used it, and grew it from seed to tree.
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[SB118] Rahman 09-Nov-19 02:55 PM
I always found the excuse writers who rebooted certain franchises had about canon being too intimidating or a burden rather weak. Canon to me is just fictional history
if I set my RPG in world war II for instance, is actual history too intimidating or burdensome to follow?
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enterDanement 09-Nov-19 02:55 PM
Sometimes I can feel limited though, but taking a step back and thinking about how to contribute an idea is very worthwhile and satisfying. Especially if it helps others move the story along.
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[SB118] Rahman 09-Nov-19 02:55 PM
Or in the Victorian era?
so ditto with Trek canon or any other fictional universe
if I set my sim in the 2260s, then I relish the chance to jump into it just as I would in any real world historical setting
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Dennis 09-Nov-19 02:56 PM
In a way it depends on how far from Canon tue story viers.
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aio 09-Nov-19 02:57 PM
Exactly @Dennis
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[22] greenfelt 09-Nov-19 02:57 PM
Hey, everyone, the next panel starts in 3 minutes. I'm gonna go ahead and ask that any further conversation on this move to #ffxi-overflow-one
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Dennis 09-Nov-19 02:57 PM
The bottom line is the GM and where the line is for them
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[Zodiac Fleet] NX-1701-G 09-Nov-19 02:57 PM
Canon can be a lot of fun though, sometimes daunting, but that's the fun.
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aio 09-Nov-19 02:57 PM
You can expand on what already exists, there is no limit to what you can do really.
Thanks @[22] greenfelt!
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Dennis 09-Nov-19 02:58 PM
Thanks to @<°°> Yoda & @[22] greenfelt
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aparry 09-Nov-19 02:58 PM
flails to the podium turns to see @[PF] Amethyst following
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aio 09-Nov-19 02:58 PM
@<°°> Yoda The next panel is starting soon. Please take any discussion to the overflow room.
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[PF] Amethyst 09-Nov-19 02:59 PM
So... before our panel starts, I will apologise in advance! We can be quite verbose. πŸ˜„
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aparry 09-Nov-19 02:59 PM
and flaily
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[PF] AlexM 09-Nov-19 03:00 PM
It's true. (edited)
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[PF] Confusedfire 09-Nov-19 03:00 PM
(( sits patiently and waits ))
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[PF] Amethyst 09-Nov-19 03:00 PM
Hi everyone!
My name is Amethyst and I’m part of Pegasus Fleet. I have been simming for about 20 years across various positions. Currently I am the Commanding Officer of a sweet Akira class Starship, USS Astraea, and I also hold the Admiralty position of Academy Commandant within Pegasus Fleet.
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aparry 09-Nov-19 03:00 PM
And I am Aaron also known as aparry. I started in Bravo Fleet in β€˜99 and have been simming here and there since then. Right now I am the Chief of Public Relations for Pegasus Fleet and write a couple sim.
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[22] Kris 09-Nov-19 03:00 PM
(Wait, another sim named Astraea? LOL)
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[PF] Amethyst 09-Nov-19 03:01 PM
We're here to talk about Character creation. The Good, the bad, and the sometimes downright ugly!
This panel has been written primarily from a Star Trek perspective, but many of the same basics of this can be applied across almost any genre of writing.
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[SARP] Wes 09-Nov-19 03:01 PM
Thank you Amethyst and aparry for being here and being part of Fallfest.
❀ 3
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aparry 09-Nov-19 03:01 PM
Its our pleasure
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[PF] Amethyst 09-Nov-19 03:01 PM
First impressions count. Think about it. When you show up for a job interview, you’re going to be judged on the impression that you put forward. If you are applying for a corporate job and you show up wearing a ratty old t-shirt, shorts and a pair of flip flops, chances are they aren’t going to care how qualified you are.
. It’s much the same when you apply to join a sim. The application you submit is the first impression and that will determine how favorably both the CO and the rest of the crew will look upon you. . You might be an amazing writer and a dedicated player, but if your character application isn’t up to par then chances are you won’t even get through the application process, and that’s going to come down to your character.
. Your character biography is going to create the foundations for all of your interactions on the sim, with everything from how your character looks to how they react in situations. . So what makes a good character? . There’s no straightforward answer to that. It will always come down to personal opinion, but there are definitely some things to keep in mind while you’re creating your character. Personally, I think the three biggest things to take into consideration would be; . Premise, Balance and Believability.
We're going to launch straight into Premise, and then we'll stop to chat about it πŸ™‚
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aparry 09-Nov-19 03:02 PM
launch away
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[PF] Amethyst 09-Nov-19 03:02 PM
. Premise is the building blocks of your character, the very fundamentals that will determine everything your character does, on and off duty. So, what makes your character tick? What is their story? What makes them stand out from everyone else? How do they behave? What are their quirks? . Where did your character grow up? Have they spent their lives on a Starship or a Starbase? Are they a typical Fleet Brat? Or do you have a good old fashioned corn fed Iowa boy? Maybe she grew up in a small village, sheltered from technology and modern conveniences?
. What’s their family structure like? Mom and Dad? Siblings? Are they an only child or are they the baby in a family of twelve? Were they orphaned and left with no idea of their family history? . Why did they want to join Starfleet? What drives them? What makes them get out of bed every morning, aside from the universal need for coffee? . Why did they decide to go into Security or Medicine or Engineering?
. Another important part of premise is good fit. Is your character right for the position you are applying for, or are you trying to fit a square peg into a round hole? An Emancipated Borg is likely not going to be very good as a counselor, but they’d be a great engineer. Much in the same way a Brikarian probably wouldn’t be your first choice as a Medical/Surgical Officer but their solid form makes them perfect for Security. Remember, the more niche you make your character the harder it will be for them to fit into a position.
Premise is a good way to make your character unique, just don't overdo it!
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aparry 09-Nov-19 03:05 PM
who else takes forever on building the premise of a new character like I do??
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[GEC] Kai1701E 09-Nov-19 03:05 PM
hands up
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aparry 09-Nov-19 03:05 PM
It can really make or break a new concept
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[PF] Confusedfire 09-Nov-19 03:05 PM
It really depends on what I'm looking to do, but yes I can take a while to come up with a good character.
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[22] Kris 09-Nov-19 03:05 PM
Me...oh yes
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[PF] Amethyst 09-Nov-19 03:05 PM
I tend to take inspiration from random places for premise. One of my favourite characters right now, the premise behind her life was based on the movie The Village
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[PF] Confusedfire 09-Nov-19 03:06 PM
That's not to say my characters that take forever aren't bad because they have been
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aparry 09-Nov-19 03:06 PM
no sometimes you need to take that time to flesh out the premise and that is not bad
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[PF] Confusedfire 09-Nov-19 03:06 PM
I think a lot of my inspiration comes from the people in my life that I find to be inspiring or interesting (Yes people are interesting creatures)
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[PF] AlexM 09-Nov-19 03:06 PM
I like to give my characters tragic backstories. To me, part of the fun of lifting them up is dragging them through the mud first.
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[RPGW] [22] RachOwl 09-Nov-19 03:06 PM
It's taken me up to a month to come up with a backstory for a character before.
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aparry 09-Nov-19 03:07 PM
most of you that have played with me know I stick to Security/Marine/XO characters cause its what I know in real life and struggle greatly for backstories for other positions
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[PF] Amethyst 09-Nov-19 03:08 PM
The good thing about premise is that you can take inspiration from literally anywhere
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aparry 09-Nov-19 03:08 PM
So when you building a premise how many people do like me and stick with what you know or are their brave people who go outside the comfort zone?
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[SB118] Lael Roesk 09-Nov-19 03:09 PM
I can work with a wide range of career occupations. Mostly because I do a lot of research and look at characters that work in those occupations. It mainly comes down to thinking about how does bear career relate to their values. And a lot of the time you want to challenge those values so you think of storylines and potential backgrounds that could allow them to be challenged and pushed outside their comfort zone
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[PF] Amethyst 09-Nov-19 03:09 PM
I'll take most any position, except Marines. LOL! They still confuse me.
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[PF] AlexM 09-Nov-19 03:10 PM
For me it depends on the purpose of the character. If it's going to be the character that I know i'm going to be spending the most time writing as, then I tend to stick a little closer to my comfort zone. If it's a guest character, or maybe a new secondary character that I'm trying out, I might try to do something a little different.
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aparry 09-Nov-19 03:10 PM
oh you had to bring up the M word lol
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[SARP] Wes 09-Nov-19 03:11 PM
I feel like there's a decent answer to what makes a good character, and it's that they're interesting and fun to imagine...both for the player and for those who get to interact with that character. If it's only interesting for one party it's an issue.
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[SB118] Lael Roesk 09-Nov-19 03:11 PM
I don't have as much understanding of military characters so I do tend to avoid writing for those. Although if it comes down to it I'm able to on a temporary basis
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[PF] Confusedfire 09-Nov-19 03:11 PM
My crew and I on VFY had discussed bringing in marines, but we didn't think it would fit or at least any characters that usually fit that bill would.
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aparry 09-Nov-19 03:11 PM
good point @[PF] AlexM how many people take the time to build the premise of their NPCs?? (edited)
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Skoll 09-Nov-19 03:11 PM
Weve moved the goal posts on my site. As well as a free style app powers need limitations. Marvel universe
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[SB118] Lael Roesk 09-Nov-19 03:12 PM
With military characters I feel it tends to depend on if the situation that can be handled by your average Layman or if it requires special tactical knowledge they only a military individual would have
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[PF] Amethyst 09-Nov-19 03:12 PM
So, out of curiousity, who has characters that stand out from the crowd? And where did you draw inspiration for them?
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[PF] Confusedfire 09-Nov-19 03:12 PM
Characters with strange flaws in certain positions like a Counselor who has their own mental demons
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I'm writing one of those now
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Mecha meme 09-Nov-19 03:13 PM
Does playing a relatively normal character in a sea of quirky ones count as standing out?
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[PF] Amethyst 09-Nov-19 03:13 PM
Nice! πŸ˜„
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[SB118] Lael Roesk 09-Nov-19 03:13 PM
I feel like my primary character tends to stand out. She has all sorts of issues with being accepted. She had a childhood filled with being bullied for her differences. It's pushed her to really learn to understand others. She's a problem solver by nature but has a hard time sometimes solving her own problems
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[PF] Amethyst 09-Nov-19 03:13 PM
LOL! @Mecha meme yes it does
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Skoll 09-Nov-19 03:13 PM
Yes
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Chistery 09-Nov-19 03:13 PM
I recently made a Pinkerton Detective for Sagas of the West. It's unique enough, and might not have worked, but another character and I worked out a back story in which mine was pursuing hers because she was involved in a train robbery
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Skoll 09-Nov-19 03:13 PM
At mecha
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[GEC] Kai1701E 09-Nov-19 03:13 PM
I played a suicidal XO/CO character once, and also a claustraphobic engineer
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[PF] Amethyst 09-Nov-19 03:13 PM
Okay, so... we might move on to Balance, if everyone is okay with that?
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Chistery 09-Nov-19 03:14 PM
Sure.
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[SARP] Wes 09-Nov-19 03:14 PM
My character was described "Like captain Kirk, but with consequences" which I thought was interesting.
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Mecha meme 09-Nov-19 03:14 PM
Well, my concept was kind of exactly that. I had noticed that a large majority of characters in Star Army of Yamatai plots (from SARP) were all super quirky and so I thought, "What's weirder in this situation than a normal guy?"
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[PF] Amethyst 09-Nov-19 03:14 PM
Is your character well balanced? Do they have strengths? Do they have flaws to counter their strengths? No one is perfect. No one is good at everything. . Balance creates opportunities for engagement and prevents the experience from becoming too one-sided. If the character is always the very best at everything (or the very worst), that eventually becomes difficult to write for/with and eventually leads to frustration or boredom.
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[SARP] Wes 09-Nov-19 03:15 PM
I like that Alex (Mecha meme).
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[PF] Amethyst 09-Nov-19 03:15 PM
. One of the biggest downfalls in balancing a character is when people try to play a character from mixed races, so, let’s talk about mixing up the races and what happens when we create characters who have multiple races in their DNA.
. Mixing races isn’t a bad thing. One of the primary ideologies of Trek is inclusivity, but if you want to mix races, you need to understand what you’re doing and how it will impact on your character. . Far too often people will pick a race like the Betazoids because they have telepathic abilities, and then cross them with another race like the Klingons to try and create an all powerful character that has super strength and intense telepathic abilities. Unfortunately, this isn’t how genetics works.
. Offspring from a relationship between a Betazoid and any other race will NOT be fully telepathic. They may be empathic, but they may also just as likely be completely neurotypical. . It’s an each way bet, but rest assured they aren’t going to be a full telepath, they aren’t going to be reading the minds of people in the next sector, and they sure as sugar aren’t going to be realigning the trajectory of an asteroid or changing the orbit of a small moon just with the power of their mind.
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Chistery 09-Nov-19 03:15 PM
I struggle with this because I tend to make older, more experienced characters (I was young. It sucked.) so my toons aren't just learning their jobs, they know them well. I sometimes balance by putting the experienced character in a slightly different role so they have some learning or adjusting to do.
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Skoll 09-Nov-19 03:15 PM
So i currently play an explosice touch telepath that cant control his powers that he is a hormonal teenager doesnt help
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[PF] Amethyst 09-Nov-19 03:15 PM
. The changes aren’t just mental when you introduce a character born from mixed heritage. They will be physical and physiological as well. A character who is half Klingon and half Human will likely have lesser Klingon traits in terms of physical appearance (such as ridges, teeth etc) and likely lesser strength as well. While it’s probable that they would still be stronger than their average human counterpart, they won’t be the same as a full blooded Klingon. . In some instances, if both sides of the lineage have obvious physical features or markings, such as Cardassians and Bajorans, your character is likely to have aspects of both races, and likely some rather interesting character development to go along with it! . It’s not all doom and gloom, there really can be a lot of fun and character development to be had with characters of mixed lineage.
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[SB118] Lael Roesk 09-Nov-19 03:16 PM
The interesting thing with my character is that she does have a wide variety of knowledge in multiple areas, so she can keep up with characters from pretty much any specialty or Duty post. She has a high intellect and inability to conceive most different ideas. But she does have one specialty where she excels. I don't feel there's anything wrong with giving your character knowledge across a wide variety of subject areas and an ability to understand what someone else is saying. As long as that doesn't keep the other character from shining (edited)
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Mecha meme 09-Nov-19 03:16 PM
On the topic of mixing species, I feel like a lot of people don't understand the health risks invovled in that
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[22] Kris 09-Nov-19 03:16 PM
It is good to play faults in characters, even if they are not used often. Sensitivity to certain situations or such.
💯 4
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Mecha meme 09-Nov-19 03:16 PM
Genetics is weird, and you're likely to need loads of gene therapy to get a baby to come out not crippled
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<°°> Yoda 09-Nov-19 03:17 PM
The thing I love about SB118 is that the Academy gives you a direct level of knowledge
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[PF] Confusedfire 09-Nov-19 03:17 PM
As long as there isn't too much emphasis on a character's racial mixture it's okay.. I prefer playing full blooded characters, but my CO character and a friend who's on my simm's CMO character are having a baby that'll be half betazoid and half human
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[SARP] Wes 09-Nov-19 03:17 PM
I guess if there's a type of character that irks me is the one which such a tragic backstory that I'm questioning if a military like the Star Army (or Starfleet) would actually recruit them because I'm like "surely with this history they'd have lingering trauma that a professional psychologist would write something concerning and disqualifying on their evaluation form at MEPS. You lost both parents to murder and were enslaved by pirates for 5 years and you expect us to believe you're OK? >,>
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[SB118] Lael Roesk 09-Nov-19 03:17 PM
Well the health risks of a mixed-race character can actually be what makes them unique and interesting. You do have to consider would the difficulties of one species mix well with the disadvantages that another species has. I do recall that I made that mistake with one character I wrote for. I combined two races when One race isn't able to have children outside of their race. Looking back that was a mistake and I wish that I've researched more
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Skoll 09-Nov-19 03:17 PM
Would you play disabled characters either physical or mental or through a game inflict that on a character
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[22] Kris 09-Nov-19 03:18 PM
Half characters are tricky, but I play a few of them.
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<°°> Yoda 09-Nov-19 03:18 PM
We got all kinds of intermixed officers at SB118
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[PF] AlexM 09-Nov-19 03:18 PM
I have a mixed character. She's the daughter of a human scientist and a romulan defector. Turns out the defector wasn't really defecting, and ran off with his wife's research, leaving her with their daughter. All she inherited from her father was her jet black hair and pointed ears. But the ears she resents because of what her father did to her and her mother.
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<°°> Yoda 09-Nov-19 03:18 PM
That's a good backstory
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[PF] Confusedfire 09-Nov-19 03:19 PM
I would and have played characters that have some sort of physical debilitation
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aparry 09-Nov-19 03:19 PM
I have had a character become physically disabled before and then played with that going forward
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[PF] Amethyst 09-Nov-19 03:19 PM
@[PF] AlexM that's a good way to incorporate character development into it.
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Skoll 09-Nov-19 03:19 PM
You played that and the co said okay
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aparry 09-Nov-19 03:19 PM
yep
he said it was my charcater and it added to the story
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Wallflower 09-Nov-19 03:19 PM
A good chunk of my characters are physically disabled I play strange niches
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[22] Kris 09-Nov-19 03:19 PM
All depends on the story and such, if it'll fit. If not the CO will likely say something.
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[SARP] Wes 09-Nov-19 03:19 PM
I guess on the other hand Kira Nerys has a pretty tragic backstory that is a major part of her character.
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[PF] Confusedfire 09-Nov-19 03:19 PM
I know someone who through the course of writing their character the character became blind due to a physical injury
💯 1
I think those sorts of characters are fun and it adds extra flaws for them to deal with
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[PF] AlexM 09-Nov-19 03:20 PM
It opens up a lot of physical quirks for her that I think are important for character development. Like she keeps her hair long and combed in front of her ears so no one sees them.
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aio 09-Nov-19 03:20 PM
The way I see it, for stuff like that, as long as they are writing the disability, or injury for actual character development, not just as a fad.
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<°°> Yoda 09-Nov-19 03:20 PM
My Vulcan has mild autism
I like adding things from rl
Who's panel is this?
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aparry 09-Nov-19 03:21 PM
mine
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[PF] Amethyst 09-Nov-19 03:21 PM
@aparry and I are the panelists for this panel
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[SB118] Lael Roesk 09-Nov-19 03:21 PM
My character has a lot of physical disabilities. For example she had her spine fractured in a fall when she was 19. I've spent most of her story arc trying to repair that. Once I did I delved more into the psychological issues that she has stemming from that and from her experiences over the years
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[PF] Amethyst 09-Nov-19 03:21 PM
It's actually really good seeing so many people that are playing such diverse characters!
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<°°> Yoda 09-Nov-19 03:21 PM
What can you teach us?
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Skoll 09-Nov-19 03:21 PM
Currently being allowed qto play deadpool so breaking the fourth wall is fun
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[SB118] Lael Roesk 09-Nov-19 03:22 PM
In my opinion those challenges are what can make characters unique and really stand out (edited)
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[PF] Confusedfire 09-Nov-19 03:22 PM
I've written plenty of characters that didn't have built in flaws and they got really boring for me
Then I've had people who I write with who started with 0 flaws and added some with time
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[PF] Amethyst 09-Nov-19 03:22 PM
@<°°> Yoda this isn't about teaching, this is about offering a platform where we can share ideas and knowledge.
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[22] Kris 09-Nov-19 03:22 PM
I have to have some flaw, else I feel stiff.
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[PF] AlexM 09-Nov-19 03:23 PM
Me too.
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[22]TheeFlamehead 09-Nov-19 03:23 PM
I start with the flaw, and build from there. So much more fun, especially if it's glaring
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<°°> Yoda 09-Nov-19 03:23 PM
Ooooooh!
I took my panel all wrong
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[PF] Amethyst 09-Nov-19 03:23 PM
I think the thing I come back to is that even in Trek canon, there are characters that are flawed and are imperfect.
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[PF] Confusedfire 09-Nov-19 03:23 PM
Or, got really creative... For example one of my players on VFY (when we were on Onnar) decided to make one of their human npc's into a telepath by having an implant put in her head... It was one of the children characters too which added all sorts of extra layers to the character
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[22] Kris 09-Nov-19 03:23 PM
@<°°> Yoda please stay on this topic
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Skoll 09-Nov-19 03:23 PM
I start with the face and a concept unless playing canon.
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[PF] Amethyst 09-Nov-19 03:23 PM
Look at Reginald Barclay.
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[PF] Confusedfire 09-Nov-19 03:24 PM
Great example
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[PF] Amethyst 09-Nov-19 03:24 PM
Brilliant individual, but very deeply flawed.
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[PF] Confusedfire 09-Nov-19 03:24 PM
❀ that character
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[22] Kris 09-Nov-19 03:24 PM
Reg is fun
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[PF] Amethyst 09-Nov-19 03:24 PM
He's one of my favourites too. πŸ™‚
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Skoll 09-Nov-19 03:24 PM
Next stop for me is kellan lutz as bruce banner at the request of a friend.
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[PF] Confusedfire 09-Nov-19 03:24 PM
I've seen Barclay episodes so many times and I keep watching them because the episodes built around him are so good
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[PF] Amethyst 09-Nov-19 03:25 PM
I think one of my favourite episodes was the one with the creatures in the transporter
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Skoll 09-Nov-19 03:25 PM
Im in the mood for a hulk smash so its fine but playing canon brings a whole different set of issues
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[SARP] Wes 09-Nov-19 03:26 PM
My main character on my RP was known for being a little too bold to the point of recklessness in combat, to the point where sometimes it cost her her starship. Conversely in social life she's a little too passive and submissive to those around her, and as a leader she's inherited a no-nonsense command style from the commander who molded her.
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aio 09-Nov-19 03:26 PM
Barclay was a perfect example of a character like this. He is also the most memorable, because he only appeared 12 times over the years, but he is a character everyone can name, and know exactly the type of person he is.
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<°°> Yoda 09-Nov-19 03:26 PM
I loved his Hologram episode from Voyager
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[PF] Amethyst 09-Nov-19 03:26 PM
because he knew they were there, but because of his hypochondriac tendencies no one took him seriously.
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[SB118] Lael Roesk 09-Nov-19 03:26 PM
Yeah. I feel like everyone knows who he is because he was a behind-the-scenes push for other characters. Some of the things that he said and did caused those characters to think about what they said and did. Sometimes the best characters are those who push others to be their best
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[22] Kris 09-Nov-19 03:26 PM
Fun tiny little flaws that make your character seem 'different' but are actually great.
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[PF] Confusedfire 09-Nov-19 03:26 PM
He's one of the side characters whom everyone can relate to in some fashion especially those who are awkward in social settings
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[SARP] Wes 09-Nov-19 03:27 PM
I like that when Barclay struggled, the other characters (Picard especially) took a special effort to help him and include him and make him into a better person.
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[PF] AlexM 09-Nov-19 03:27 PM
I think Barclay worked so well because he was so believable as a character.
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[PF] Amethyst 09-Nov-19 03:27 PM
Balance with a character is possibly the most fuzzy of the character development ideals because it blends between premise and believability.
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aparry 09-Nov-19 03:28 PM
cough A-team cough (edited)
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Chistery 09-Nov-19 03:28 PM
i love it when a plan comes together
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[PF] Amethyst 09-Nov-19 03:28 PM
The things that you use for balance can help define premise, but balance can also easily affect the believability of your character.
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Corvus Zephyr 09-Nov-19 03:28 PM
Woo A-TEAM!
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[PF] Amethyst 09-Nov-19 03:28 PM
LOL
Make sure you keep your character believable. That is something I cannot stress enough. Your bio may be wonderfully crafted, highly detailed and the length of a Jules Verne novel, but that doesn't make it believable. Believability is more about how realistic your character is going to appear, you know, for a completely fictional individual.
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Dennis 09-Nov-19 03:29 PM
What are your thoughts about using a very underused species from canon, like in ST?
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Skoll 09-Nov-19 03:29 PM
Balanace is a must i will reject... but then routinely see god like characters with out flaws.
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<°°> Yoda 09-Nov-19 03:29 PM
Taaatarataaa!
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[PF] Confusedfire 09-Nov-19 03:29 PM
So humanize them @[PF] Amethyst ?
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[SB118] Lael Roesk 09-Nov-19 03:29 PM
I see underused species as an opportunity to create a truly unique character. For example, my character is half human and half al leyan (edited)
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[PF] Amethyst 09-Nov-19 03:30 PM
. So, how do you keep your character believable? Here’s a few examples of what NOT to do, all taken from real applications.
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[GEC] Kai1701E 09-Nov-19 03:30 PM
This should be fun... LOL
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[PF] Amethyst 09-Nov-19 03:30 PM
Your character won’t be an expert on everything. If you’re a medical officer, stick with medical. You won’t be an expert engineer as well and you won’t know how to defuse active tricobalt explosive devices. Stick to what you know.
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Dennis 09-Nov-19 03:30 PM
Yes, if there is no information in Memory Alpha about this species, how far is too far?
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[PF] Confusedfire 09-Nov-19 03:30 PM
Al leyan @[SB118] Lael Roesk ?
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[SARP] Wes 09-Nov-19 03:31 PM
When your Bolian tactical officer is super muscular and tough: "I've got boles of steel!"
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[PF] Amethyst 09-Nov-19 03:31 PM
That is not to say your character can't have knowledge... but you won't be an expert on everything. (You'll see why I say that later in this panel!)
Your character is not the offspring of a daring dalliance between the Borg Queen and a Changeling. Just, no.
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aparry 09-Nov-19 03:31 PM
lol
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[PF] Amethyst 09-Nov-19 03:31 PM
Wolverine’s great, great, great, great, great, great, great, great, great, great granddaughter did not mate with a Caitian and have a child who went on to join Starfleet. Not going to happen. Give up before you try.
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Mecha meme 09-Nov-19 03:31 PM
I see you guys have those people too
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aparry 09-Nov-19 03:31 PM
they are everywhere
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[PF] Amethyst 09-Nov-19 03:32 PM
Opposites attract, yes, but Species 8472 and a Borg Drone are not going to have a romantic relationship that brings offspring who then join Starfleet.
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[PF] Confusedfire 09-Nov-19 03:32 PM
Well there goes that character idea (teasing)
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[22]TheeFlamehead 09-Nov-19 03:32 PM
Oh, you could give someone claws...but make them hideous and anti-social to balance
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[PF] Amethyst 09-Nov-19 03:32 PM
LOL! @[PF] Confusedfire πŸ˜„
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[GEC] Kai1701E 09-Nov-19 03:32 PM
Can I have a Marine with a lightsaber?!
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aio 09-Nov-19 03:32 PM
It goes back to being a Mary-Sue
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[22] Kris 09-Nov-19 03:32 PM
Oh @[PF] Confusedfire ....
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[SB118] Lael Roesk 09-Nov-19 03:32 PM
@[PF] Confusedfire a species that was mentioned maybe once or twice in Star Trek Canon. I believe Next Generation. But with our group we've developed them into this very detailed species.
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[PF] Amethyst 09-Nov-19 03:32 PM
Make sure your age reflects your experience.
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aio 09-Nov-19 03:32 PM
If you can only write a perfect character, that's bad.
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[PF] Confusedfire 09-Nov-19 03:32 PM
Interesting
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aparry 09-Nov-19 03:32 PM
I love 24 year old Captains
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[PF] Amethyst 09-Nov-19 03:32 PM
Your brand new fresh faced, green as the spring grass Ensign is not going to be a Chief of Department. Your character cannot be an Admiral at the age of 18. Not possible. Just don’t try. They’re not going to be a Lieutenant Commander either.
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[22] Kris 09-Nov-19 03:32 PM
Agree @aio
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[PF] Confusedfire 09-Nov-19 03:32 PM
Someone on Medea is writing a Kzinti character and we've only ever seen them once
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[22] Kris 09-Nov-19 03:33 PM
That character is fun πŸ™‚
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Chistery 09-Nov-19 03:33 PM
Yeah, characters who are the illegitimate love child of a three way between Mary Sue, Buckaroo Banzai, and Doogie Howser are annoying.
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[PF] Amethyst 09-Nov-19 03:33 PM
You can have it all, just not all at once. Once you’ve got your character’s history sketched out, make sure you double check your time lines. Look for caveats or gotchas that may trip you up. Remember, you don’t enter the Academy until you’re 18, so you’re not going to graduate at 20.
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Skoll 09-Nov-19 03:33 PM
Mary sues are annoying... seen a couple recently took one look and said try again.
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[PF] Amethyst 09-Nov-19 03:33 PM
. A medical officer does 8 years in total before graduation, which is why they usually graduate with the rank of Lieutenant Junior Grade, not Ensign.
. Even if a character rises through the ranks quickly, they chances of them reaching Captaincy before 40 is not high. A rough guide for Rank to Age is below: . Captain 40 - 50 Commander 34 - 40 Lieutenant Commander 32 - 34 Lieutenant 28 - 32 Lieutenant JG 24 - 28 Ensign 22 - 24
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[SB118] Lael Roesk 09-Nov-19 03:33 PM
Interesting.
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aio 09-Nov-19 03:33 PM
Oooh, stealing that.
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<°°> Yoda 09-Nov-19 03:33 PM
Is this actual years?
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aio 09-Nov-19 03:33 PM
Sorry, borrowing.
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[22] Kris 09-Nov-19 03:33 PM
Its age.
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aio 09-Nov-19 03:34 PM
I think there may be exceptions to the rule though
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[PF] Amethyst 09-Nov-19 03:34 PM
This age guide was created by our head of research and development. πŸ™‚
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aio 09-Nov-19 03:34 PM
A Trill, for example.
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[PF] Amethyst 09-Nov-19 03:34 PM
There are always exceptions
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[22]TheeFlamehead 09-Nov-19 03:34 PM
Oh, of course. Picard was one. But he's exceptional for so many reasons
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[PF] Amethyst 09-Nov-19 03:34 PM
Some races have their own catches as well. A Trill who undergoes symbiosis generally isn’t joined until their early to mid 20’s, so a character who attends the academy AFTER being joined isn’t going to graduate until mid to late 20’s at the earliest.
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[22] Kris 09-Nov-19 03:34 PM
Yes, and not all sims have to follow, though the ensign start age makes perfect sense.
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[SB118] Lael Roesk 09-Nov-19 03:34 PM
My character is actually a lieutenant commander and I believe is only 26. But then she's been through a lot in character that would explain in my opinion why she was able to reach that rank so fast
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[PF] Confusedfire 09-Nov-19 03:34 PM
Pegasus has Research and Development now? πŸ€”
((Sorry))
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<°°> Yoda 09-Nov-19 03:34 PM
I mean do you have to physically go from 22 to 40 to become Captain
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[22] Kris 09-Nov-19 03:34 PM
@[PF] Confusedfire .. Shakes haed
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Chistery 09-Nov-19 03:34 PM
In game is different than pre-game years.
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[PF] Confusedfire 09-Nov-19 03:34 PM
Anyway... The age chart is really good
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[PF] Amethyst 09-Nov-19 03:34 PM
@[PF] Confusedfire Pegasus is happening! Feel free to chat me later if you want more information. πŸ™‚ (edited)
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[22] Kris 09-Nov-19 03:35 PM
It's an IC age guide, not requirement.
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[22] greenfelt 09-Nov-19 03:35 PM
Age guides are good.
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Chistery 09-Nov-19 03:35 PM
A character application should probably follow that chart. Once you've been accepted, you'll advance based on Merit as much as anything else.
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[PF] Amethyst 09-Nov-19 03:35 PM
Obviously it's not hard and fast, and as was previously mentioned, there are always exceptions.
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aio 09-Nov-19 03:35 PM
But like most things, are guides, not the rules. I like that, because it can give people a good stepping off point.
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aparry 09-Nov-19 03:35 PM
as lon as you have a story to make it believable
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[22] greenfelt 09-Nov-19 03:35 PM
If you ever want a good example for why COs shouldn't be young kids... just look at the Captain of the Enterprise-B.
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[22] Kris 09-Nov-19 03:35 PM
Yes, age once on a sim isn't such a requirement.
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[PF] Confusedfire 09-Nov-19 03:35 PM
Did you guys make one for enlisted crewmembers or characters @[PF] Amethyst ?
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[PF] AlexM 09-Nov-19 03:36 PM
It's a guideline. A starting point. A well crafted character might not fit into that range. And that's okay.
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[SARP] Wes 09-Nov-19 03:36 PM
I should make an age chart that that for my fictional military. I know we have a thing that says how long it takes in one rank before you can hit the next, and overall time in service for reaching, say, admiralty (15 years to be a Taisho).
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[PF] Amethyst 09-Nov-19 03:36 PM
Actually we have them for everything. I can share with anyone who wants it after the panel?
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[PF] Confusedfire 09-Nov-19 03:36 PM
Or, the Captain of the Valiant Watters is another good example
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Chistery 09-Nov-19 03:36 PM
In other words, you want to be a Lieutenant Commander, you should be at least the age on that chart, but after you join, promotions should come when and if your CO believes you merit them
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[SARP] Wes 09-Nov-19 03:36 PM
@[22] greenfelt Have you seen the captain on that Short Treks tribble episode?
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[22] greenfelt 09-Nov-19 03:37 PM
I have not. I won't be watching it until January when I start paying for CBS All Access again.
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[SARP] Wes 09-Nov-19 03:37 PM
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[PF] Amethyst 09-Nov-19 03:37 PM
LOL!
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Immortal Cyan 09-Nov-19 03:37 PM
Rosa Salazar!
Love her!
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[22] greenfelt 09-Nov-19 03:37 PM
(note that this is not a time to bash CBS)
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aio 09-Nov-19 03:37 PM
No spoilers please... I also haven't seen it yet, and I imagine there are a few people in that boat.
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[22] greenfelt 09-Nov-19 03:37 PM
(stay on topic... lol)
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[SARP] Wes 09-Nov-19 03:37 PM
She looks pretty young for a captain.
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Stephen Hunter UK 09-Nov-19 03:38 PM
She's pretty much the same age as Shatner was when he started on TOS (edited)
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[22] Kris 09-Nov-19 03:38 PM
What @[22] greenfelt said
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aio 09-Nov-19 03:38 PM
But yes, she does look very young for a Captain.
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[PF] Amethyst 09-Nov-19 03:38 PM
Looks can be deceiving. πŸ™‚
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[22] greenfelt 09-Nov-19 03:38 PM
There are times when it makes since. There are exceptions to every rule.
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[PF] Amethyst 09-Nov-19 03:38 PM
It's probable she doesn't have kids, doesn't use social media and drinks more water than alcohol. LOL
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Stephen Hunter UK 09-Nov-19 03:38 PM
That and didn't go through a world war
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[PF] AlexM 09-Nov-19 03:38 PM
Why even bother then?
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[PF] Amethyst 09-Nov-19 03:39 PM
LOL
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[22] greenfelt 09-Nov-19 03:39 PM
But well-crafted characters should display why they're the exception. Not "My Rear Admiral is 26. Live with it."
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aparry 09-Nov-19 03:39 PM
give me bacon or give me death!!!
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[22] Kris 09-Nov-19 03:39 PM
Rankings on people also can be up to the CO, if they are okay with someone younger at a higher rank, that is up to them.
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aio 09-Nov-19 03:39 PM
Yeh, @[22] greenfelt Exactly.
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[SARP] Wes 09-Nov-19 03:39 PM
One thing I did to try to make things more accessible is in my RP I have some smaller ships, with small crews, available to be commanded by Lieutenants.
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aparry 09-Nov-19 03:39 PM
lol Greenie true storry
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[PF] Joshua 09-Nov-19 03:39 PM
I think the Chart makes a lot of sense in comparison to reality. When I look at characters I follow the exact same format
💯 2
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[PF] Amethyst 09-Nov-19 03:39 PM
So, as with everything, there are always exceptions and there are always things that can be subject to individual circumstances.
But, what happens when character creation goes wrong? Well, take a look. This is a condensed and slightly modified version of a real application received. I would really like to say that I modified it to make it worse, but alas, any modifications I made in order to abbreviate the application actually made it better.
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aio 09-Nov-19 03:39 PM
If you have a 26 year old Rear Admiral, you better have the best story to back that up.
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Stephen Hunter UK 09-Nov-19 03:39 PM
34 is a feasible age for a Captain, especially in a war when rapid promotion is common
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[PF] Confusedfire 09-Nov-19 03:39 PM
@[22] greenfelt you ruined the character I was going to apply to Black Hawk with 😏
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[22] Kris 09-Nov-19 03:39 PM
Oh jeez...
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[PF] Confusedfire 09-Nov-19 03:39 PM
26 year old Rear Admiral
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[22] Kris 09-Nov-19 03:40 PM
On topic guys πŸ˜‰
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aparry 09-Nov-19 03:40 PM
my Admiral is 26 cause.. Stone Cold said so!!!
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[22] greenfelt 09-Nov-19 03:40 PM
Stay on topic.
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Stephen Hunter UK 09-Nov-19 03:40 PM
Generally you're looking at around 40 thoug
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MajTom 09-Nov-19 03:40 PM
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[PF] Confusedfire 09-Nov-19 03:40 PM
((Okay okay back on topic))
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[22] Kris 09-Nov-19 03:40 PM
@MajTom ? Not sure what that was for.
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[PF] Amethyst 09-Nov-19 03:40 PM
I'm going to ask you all to please give me a moment so I can post all of this bio in.
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[SB118] Rahman 09-Nov-19 03:40 PM
Actually, since people brought up age...
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[22] Kris 09-Nov-19 03:40 PM
Alright @[PF] Amethyst go for it!
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[SB118] Rahman 09-Nov-19 03:40 PM
how do different groups handle age versus rank progression in role play
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[PF] Amethyst 09-Nov-19 03:40 PM
I have abbreviated it as much as possible, but I'd like it in one place.
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[SB118] Rahman 09-Nov-19 03:41 PM
obviously in real life, rank progression takes years, but in role play, people might not want to wait decades before they become captain...
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[22] Kris 09-Nov-19 03:41 PM
Let's let @[PF] Amethyst post the bio everyone! πŸ™‚
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Stephen Hunter UK 09-Nov-19 03:41 PM
I don't get my games last long enough for that
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[PF] Amethyst 09-Nov-19 03:41 PM
Character One: . Position: Medical Officer & Hostile Situation Rectifier . Name Mary Sue . Age: 39 . Race: Vulcan/Betazoid . Married: Yes . Kids: x28 (yes, twenty eight) . Strengths: Telepathic with other races and animals, Able to track people’s locationsPrecognition, Telekinesis, Psychokinesis, Psychic, Clairvoyance, Extrasensory Perception abilities, and IQ of 185 . Weaknesses: Sometimes Socially Awkward . Hobbies: Making love to her husband
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MajTom 09-Nov-19 03:41 PM
What about being a 75 year old human ensign? Would a career change or new job in retirement be a good justification?
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Chistery 09-Nov-19 03:41 PM
I think that's what I said before. I think everyone just ignored me.
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[22] greenfelt 09-Nov-19 03:41 PM
Oh my word.
28 kids.
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[PF] Amethyst 09-Nov-19 03:41 PM
. Education/History: Entered medical school at the age of 10. Qualified as a General Practitioner at 14. Qualified as a Trauma Surgeon at 17.
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Entered Starfleet. Graduated as Master Instructor able to teach the following: Non Energy Weapon Creation, Rescue Retrieval & Recovery, Wet Dry Damage Control Engineering, Space Dock Operations, Survival, Species Information, Trauma Surgery & Medicine along with Medicine in general, use of weaponry, Snipering, Paramedics, Field Medicine. Diving Medicine, Clearance Diving, Epidemics, Pandemics & Contagious Diseases along with Toxic & infectious substances. Epidemiology, Forensic Epidemiology, Forensic Science, Poisons, Venoms, Contagions, Death, Diving Medicine, Diving Medicine in connection to Dry, Wet and Dead. Burns, Physical Therapy, Athletic Trainer, Parkour, Martial Arts, Survival, Neurectomy, Hostile Situation Rectification, Non Energy Weapon Loads, Hydrobiology, Hydrography, Euthanize, Toxicology, Hemicorporechomy, Amygdalohippocampectomy, Pediatric Surgery, Damage Control Surgery, Borg, IEDS, Explosives, Weapon Creation, Non Weapon Weapon Creation, Poisonous Substances, Creatures, Plants etc, Neurodegeneration, Diseases & Conditions, Infectious Diseases, Ancient and Extinct Diseases, Disaster Medicine, Disaster Management, Emergency Medicine, Emergency Management, Oral Maxillofacial Surgery, 13D Diamond Painting, Singing, Escape Pods, Evacuation Procedures, Children's Education, Holosimmulations for education, amusement, survival, instructors, visitors, new crew, rehabilitation and Pacific Ocean Topics.
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Stephen Hunter UK 09-Nov-19 03:42 PM
@MajTom If life expectance is 200...
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aparry 09-Nov-19 03:42 PM
mind you this is an actual application
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[PF] Amethyst 09-Nov-19 03:42 PM
This is an ACTUAL application that was submitted.
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[TDL] Quinton1721 09-Nov-19 03:42 PM
wha
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MajTom 09-Nov-19 03:42 PM
That application looks a lot like my real life resume
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[PF] Amethyst 09-Nov-19 03:42 PM
I would like to say my abbreviating it made it worse... it didn't. I think I actually improved it.
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[22] greenfelt 09-Nov-19 03:42 PM
@Chistery I missed it earlier, but there are definitely times when ensigns can be older. Tuvok is an example.
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[22] Kris 09-Nov-19 03:42 PM
Wow...
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Stephen Hunter UK 09-Nov-19 03:42 PM
Doesn't look like mine
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[22] greenfelt 09-Nov-19 03:42 PM
That is an insane app.
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[TDL] Quinton1721 09-Nov-19 03:42 PM
Horrid.
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Chistery 09-Nov-19 03:43 PM
Yeah, not what I was referring to. I said that in game rank progression was different.
than pre-game
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[PF] Amethyst 09-Nov-19 03:43 PM
This person didn't understand why they were being continually rejected from sims and asked for help
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Chistery 09-Nov-19 03:43 PM
But I agree w/you GF
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Beautiful Night 09-Nov-19 03:43 PM
did they take advice though?
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[PF] Amethyst 09-Nov-19 03:43 PM
Then argued when it was suggested that they may want to rethink their bio.
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Stephen Hunter UK 09-Nov-19 03:43 PM
It's worth mentioning that in wartime, a lot of things will be sped up
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[22]TheeFlamehead 09-Nov-19 03:43 PM
Also, Euthanize being something something to teach...
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[PF] Amethyst 09-Nov-19 03:43 PM
They did actually eventually remove a few of the kids, but replaced them with several animals
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[SB118] Lael Roesk 09-Nov-19 03:43 PM
Agreed. In a setting where there might be need for higher ranking officers they might accelerate the promotion process for some
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[TDL] Quinton1721 09-Nov-19 03:43 PM
Absolutely horrid.
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[22] Kris 09-Nov-19 03:44 PM
That is crazy.
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[PF] AlexM 09-Nov-19 03:44 PM
So let's break this down. What did they do wrong?
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[22] greenfelt 09-Nov-19 03:44 PM
@[PF] Amethyst I had something kinda similar on my sim once. Applied for a department head position, 31 years old, had been in Starfleet for 2 years, and had 40-years worth of "job history"
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Chistery 09-Nov-19 03:44 PM
shrugs people write dumb stuff. Like the bio I saw where the guy was a "Gorilla Warfare Specialist"
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Reminder BOT 09-Nov-19 03:44 PM
15-minute warning
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[PF] Confusedfire 09-Nov-19 03:44 PM
I think in times like that there comes a point where you tell them it's an automatic denial if they won't listen and you just deny them with each application without reading it.
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[PF] AlexM 09-Nov-19 03:44 PM
Maybe they were an expert at fighting gorillas?
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[PF] Amethyst 09-Nov-19 03:44 PM
LOL
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Stephen Hunter UK 09-Nov-19 03:44 PM
@Chistery in the right setting that could work
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[22] greenfelt 09-Nov-19 03:44 PM
Let's let Amethyst break it down.
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MajTom 09-Nov-19 03:44 PM
I'm a gorilla war fighter
🦍
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[SB118] Lael Roesk 09-Nov-19 03:45 PM
I know that we have a few distinct categories where we're at that we give to our trainers to look out for. If those categories come up then we try to talk with the individual and understand why they have that specific trait for their character.
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[22] Kris 09-Nov-19 03:45 PM
@MajTom on topic...
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[SB118] Rahman 09-Nov-19 03:45 PM
Well, the main problem is if they weren't willing to take feedback
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[PF] Joshua 09-Nov-19 03:45 PM
I agree
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Chistery 09-Nov-19 03:45 PM
Uh... I think you mean "guerilla warfare"
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[SB118] Rahman 09-Nov-19 03:45 PM
I don't mind a bio that needs a lot of work if the person can actually have a conversation about it
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[PF] Amethyst 09-Nov-19 03:45 PM
Personally, I look at it and I think that there is no real premise. There's absolutely no balance and there's no believability. It goes against everything that a good character should strive for.
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aparry 09-Nov-19 03:45 PM
that was the major issue and led to them leaving
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enterDanement 09-Nov-19 03:45 PM
I feel the best way to show how believable a character is is to set them up for failure. Not all the time, but how do they deal with heartbreak, trials and tribulations, having to figure out difficult decisions. Then move forward and adapt. It's their own free will to choose which path to take.
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[SB118] Rahman 09-Nov-19 03:45 PM
But if they've decided this has to be it, then yeah, of course we can identify all the absurdities in it
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[PF] Amethyst 09-Nov-19 03:46 PM
I do have one more small bio to share with you, another one that came to me as a 'what not do to'
(and actually inspired the earlier Wolverine comments)
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[PF] Joshua 09-Nov-19 03:46 PM
Constructive criticism and feedback is an important part of improving ourselves as writers and roleplayers we learn, we adapt, we develop
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[PF] Amethyst 09-Nov-19 03:46 PM
Character 2: . Position: Operations Officer Character Name: Katie Kat Gender: Female Species: Genetically Altered Half-Caitian Age: 29 Height: 5'9 Weight: 134 . Strengths & Weaknesses Strengths: Being a bitch. Weaknesses: Stubborn, sometimes volatile and dangerous.
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Chistery 09-Nov-19 03:46 PM
Yeah, I've had people walk because I questioned their bio. I did have a fairly good experience with someone where after several back and forths, we just mutually decided it wasn't going to work, wished each other luck, and went our several ways.
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[SB118] Lael Roesk 09-Nov-19 03:46 PM
Exactly. The most positively contributing writers are those who are going to be flexible and we're going to understand how a realistic character can make or break story. If they want to write their character as being good at everything it'll come through and then needing to have their character their way with no one else having a say in it. That'll tell you that the person in generally won't be very Cooperative when it comes to collaborative writing
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[PF] Amethyst 09-Nov-19 03:46 PM
General: Genetically birthed with unusual enhancements. Katie's entire skeletal structure is encased in diamonds. Including the oddity of having three long claws of bone, encased as well, that she may extend at will out of her hands. Subject has shown the ability to regenerate much faster than most beings as well as telepathic abilities. Her sight, smell, hearing, and strength are enhanced as well.
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[22] greenfelt 09-Nov-19 03:47 PM
What....
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[SB118] Rahman 09-Nov-19 03:47 PM
To me, the biggest takeaway is that this bio looks more like a list of achievements (or rather, a college course directory) rather than a character synopsis.
👍 7
I don't get any sense of who this person really is
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[22] Kris 09-Nov-19 03:47 PM
That...um...
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Beautiful Night 09-Nov-19 03:47 PM
thats brilliant.
thats utter genius
it very broken, but still
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[SB118] Lael Roesk 09-Nov-19 03:47 PM
Exactly. You want to think about what the person has been through in their lifetime and how they reacted to it. That should be the main thing that you get when you're working on a character bio. That's what I always consider when I'm creating a new NPC. Where were they raised? What kind of society is it? How does that impact them as a person and what their career choices might be?
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[SB118] Rahman 09-Nov-19 03:48 PM
They could keep all the silly accomplishments and if they'd included a bit about maybe how they're actually a really nervous person or that they were pushed into this life of accomplishment by their overbearing parents or something... that's something I can understand and begin to have a talk with them about how we could see their character play in the group...
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Chistery 09-Nov-19 03:48 PM
Wow. That is a fantastic idea! Very original! But maybe instead of diamonds... some kind of unbreakable metal?
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[PF] AlexM 09-Nov-19 03:48 PM
Vibranium?
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[PF] Amethyst 09-Nov-19 03:48 PM
Unobtainium?
LOL
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Chistery 09-Nov-19 03:48 PM
lol. was just typing that
Ridiculanium
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[PF] Amethyst 09-Nov-19 03:49 PM
LOL
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Beautiful Night 09-Nov-19 03:49 PM
I have a general rule of thumb that i write, and look for. Whatever the skill set of aweseom the character has, whether combat, or gengineering etc. they need a key conflict or challenge that those skills can't help with
e.g. Worf. combat badass. How does that help with living between two worlds, or helping his son find his own way between two worlds?
doesn't. and that takes the edge of the munchkin syndrome
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[PF] AlexM 09-Nov-19 03:50 PM
Like my half-Romulan. She's a very good engineer. She also works herself to death. She wants to prove that she's better than the legacy left for her, but her social skills have suffered and she's an emotional wreck. But she hides it by overworking herself.
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[PF] Amethyst 09-Nov-19 03:51 PM
The only other piece of advice I can give to you all is this... Many Fleets have rules for what you can and cannot do in terms of character creation, and as a player, it’s up to you to know what those rules are. Before you submit an application, do your homework, check what your Fleet does and does not allow. If in doubt, ask your CO or ask someone from the Fleet to give you guidance.
💯 6
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[SB118] Lael Roesk 09-Nov-19 03:51 PM
That sounds like a great balance. And it's some great opportunities for social story development
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enterDanement 09-Nov-19 03:51 PM
Have them get into trouble, but within reason. And how to learn to expand themselves. It's your choice if you want them to go down a food or bad path. (edited)
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[SB118] Lael Roesk 09-Nov-19 03:52 PM
I personally found that some of the best character development comes out of our characters flaws. It gives them away to learn and grow and expand and actually makes them a more solid character in the end of things
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enterDanement 09-Nov-19 03:52 PM
Having your character be a badass all the time gets old real quick
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[PF] Amethyst 09-Nov-19 03:52 PM
@[SB118] Lael Roesk and that's where balance can come into it. πŸ™‚
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enterDanement 09-Nov-19 03:53 PM
I've learned that real raw emotion helps with that balance.
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[PF] AlexM 09-Nov-19 03:53 PM
Like I mentioned earlier. I like to drag my characters through the mud. It makes their victories that much sweeter.
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[SARP] Wes 09-Nov-19 03:53 PM
When you look at all your characters and have to choose the right one to RP in plot... https://66.media.tumblr.com/b4585b2ab0d6e9dd777ba9eef99c645e/tumblr_on8th6HWzs1qm4qyvo4_500.gif
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[SB118] Lael Roesk 09-Nov-19 03:53 PM
I'll provide an example for my character. Well she's very strong and very fast and extremely intelligent when it comes to tactics and problem-solving, socially she has a bit of a difficult time and has a tendency to get very nervous in social situations. So she's still learning how to make friends and be a good friend. It's also forcing her to become a better officer and better leader because she's learning what people really need in a support system
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[PF] Amethyst 09-Nov-19 03:53 PM
How many of you channel your own personal emotions, feelings and events into what your characters do?
😺 1
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aparry 09-Nov-19 03:53 PM
I just want to say as we get close to our end time I don't want to stop the conversation but thank everyone for the great conversation and a big thank you to my counter part @[PF] Amethyst on putting together a great panel. We will be staying here for overflow
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[22] greenfelt 09-Nov-19 03:53 PM
Me!
All the time!
But that's also because each of my characters have a slice of me in them.
👍 1
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kumi 09-Nov-19 03:54 PM
Me, definitely.
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aio 09-Nov-19 03:54 PM
I have a CO character I’m planning on putting through a depressive, self distruction phase.
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[SB118] Lael Roesk 09-Nov-19 03:54 PM
@[PF] Amethyst I actually take a lot of my real life experiences and the feelings that come from those and channel them into growing and developing my character. So while my character may not always end up in the exact situations I have, a lot of the emotions and feelings I gather from them and the things that I've learned come into play
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[PF] Joshua 09-Nov-19 03:54 PM
Good job @[PF] Amethyst a good little topic to hop into after I finish work
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[SARP] Wes 09-Nov-19 03:54 PM
When I have trouble posting I try to visualize myself in the situation and think what makes logical sense to do in the situation, as that character, under their circumstances.
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[PF] Amethyst 09-Nov-19 03:54 PM
@[22] greenfelt that's a great point! I find personally that all of my characters have one or more of my traits, which helps me connect with them on a personal level.
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enterDanement 09-Nov-19 03:56 PM
With my primary who's a Denobulan, I've made his feelings and emotions very much alien to the point that he'll be extremely positive and try to make others feel that way as well. But if there's a negativity there that's prevalent, he'll hide in his shell. Which is more than equal in itself.
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[22] greenfelt 09-Nov-19 03:56 PM
The way I see it, RP'ing is a hobby. And since that hobby can sometime allow for only a few minutes a day, having a slice of me in my character(s) helps me properly engage with the writing and then produce a good result without having to always "get into character."
😺 2
🥓 1
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[PF] AlexM 09-Nov-19 03:57 PM
@aio I may be a bit of a sadist in that regard, but that sounds like fun.
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Wallflower 09-Nov-19 03:57 PM
I don't place myself fully as a character I'm writing, but it helps immensely if there's something in common.
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enterDanement 09-Nov-19 03:57 PM
tbh, I like torturing my characters. Builds them up
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Messenger of Heaven 09-Nov-19 03:57 PM
(I had a ping from here?
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Wallflower 09-Nov-19 03:58 PM
If I take a trait that I have and exasperate it for a character, it comes out a lot more naturally than if it's a trait I don't have
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[SB118] Rahman 09-Nov-19 03:58 PM
@[PF] Amethyst We have a joke among friends/the crew when we're just chilling about how something that happens "is going in the sim!" (often when something ridiculous happens). I've noticed with my current primary character that she was originally meant to be "reserved and shy" but over the last seven years I've written for her, she's become more and more like my wife... hmmm... πŸ‘€
🤔 1
😂 3
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[PF] Joshua 09-Nov-19 03:58 PM
Since I started simming all those years ago I feel that the feedback I got from other players, the experiences I had and the people I write with made me into the player I am today. I never did I before but it allowed me to grow, be better at creating things from scratch and learn each I even I did it.
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[PF] Confusedfire 09-Nov-19 03:59 PM
((The next panel that was scheduled for this room has been moved to #ffxi-room-two so this conversation may carry on here πŸ™‚ ))
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[SB118] Lael Roesk 09-Nov-19 03:59 PM
I can definitely see how a character starts in your mind is one way but ends up turning out completely the opposite. It's what makes writing with others overtime fun. Because your character maybe one way on her own but is a completely different way when interacting with others
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[22] Kris 09-Nov-19 03:59 PM
((And the schedule has been updated to reflect this!))
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enterDanement 09-Nov-19 04:00 PM
My character is in a relationship with @[SB118] Lael Roesk who is very much a traditionalist so when he tried to understand that she doesn't like multi partnered relationships, he didn't know what to think at first.
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Wallflower 09-Nov-19 04:00 PM
I've always found character profiles hard to write because there's never been a time where the character has remained exactly as the concept was once she starts to move on paper
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enterDanement 09-Nov-19 04:00 PM
Yes!
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[PF] Amethyst 09-Nov-19 04:01 PM
characters will always evolve, just like we evolve.
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[SB118] Rahman 09-Nov-19 04:01 PM
Favorite part of simming @[SB118] Lael Roesk is that feeling about how it seems like eventually the characters write themselves... you don't really think it at the time but then when you go to reply to whatever another person has given you, you can see clearly how your character would want to respond, and then it becomes a question of if there are OOC reasons to adjust that response (either to move the story in a certain way or whatever)
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Wallflower 09-Nov-19 04:01 PM
I'm totally aware of character evolution, I mean right out of the gate
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enterDanement 09-Nov-19 04:01 PM
There's plenty of things I thought I had planned for German, but then it felt like he was changing things up himself. (edited)
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[PF] Amethyst 09-Nov-19 04:01 PM
@Wallflower that's the tricky part. Sometimes evolution is not entirely slow and steady. LOL
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Wallflower 09-Nov-19 04:01 PM
Where suddenly, I realize that the character I'm playing is similar to in personality, but is not the exact concept I put on her sheet
It's like as I'm writing, the character just tossed off one aspect and gained another
💯 1
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[PF] Amethyst 09-Nov-19 04:03 PM
Personally I tend to write back story and history, give a brief general overview, and then see how they play out when I start playing them.
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[SB118] Lael Roesk 09-Nov-19 04:03 PM
A lot of my personal character stories are driven by the main plot. That's what ends up forcing me to have to change my plans for the character. Something in the main plot just hits her so hard and is so enticing as far as development that I can't not explore it
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aparry 09-Nov-19 04:03 PM
I am the same way
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Wallflower 09-Nov-19 04:04 PM
One character on a plotship I made was an android, who was reserved, a bit shy, and had a fear of being overexposed to information. That's how I initially wrote her.
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[PF] Joshua 09-Nov-19 04:04 PM
The hardest part I always found was updating the core characters you relied on for your Simms, how do you develop and adapt a Character you've had for years, some backstory, same skillset
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Wallflower 09-Nov-19 04:05 PM
But once she hit the RP, she changed. She was shy, but it wasn't because she was outwardly shy, it was that she didn't understand why people did various things. She couldn't relate to people well as a result, thus appearing 'shy.' Moreover, the the fear of overexposure to information led to a fear of changing her body, despite the fact that her body was not meeting the needs of her mind.
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[PF] Amethyst 09-Nov-19 04:07 PM
One of my favourite characters right now changed from the first moment she was played. She was supposed to be reserved and quiet, somewhat socially awkward... but instead that social awkwardness became forwardness where she just doesn't really understand tact.
😂 1
Doesn't help that she's a medical officer. πŸ˜‰
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enterDanement 09-Nov-19 04:07 PM
Having German learn that he doesn't need to solve everything right away was a challenge. He wanted to have results right away, but after a while he realized that taking a step back and working with others was better. Even asking others for their suggestions. Patience isn't a strong virtue for him as well as for me too lol
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[PF] Amethyst 09-Nov-19 04:09 PM
@enterDanement I will agree with him. Patience should not be a virtue. LOL
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[PF] AlexM 09-Nov-19 04:09 PM
Sometimes I like to approach characters a bit backwards, at least with NPCs or secondary characters. Instead of starting off with a highly detailed bio that fully defines the character and sets my "limits", I like to have a pretty meager bio that just sets a few ground rules, and then let the character evolve as I get to know them.
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Messenger of Heaven 09-Nov-19 04:09 PM
On TDL my character Melissa went from a shy stuttering nervous wreck to well... Being the sarcastic one whose impulsive and running to save the group and pushing the others to well fight and I had this happen slowly overtime so they could see her growing and becoming more confident
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Wallflower 09-Nov-19 04:09 PM
While I had my android (who was a medic) on that ship, she was a very odd duck because she was a full sapient person, but she didn't really... Get it. She'd sit in the medical office 24/7 because, being an android, didn't require sleep, but also didn't have hobbies to fill her time.
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Messenger of Heaven 09-Nov-19 04:10 PM
She went from a shy teen to a soldier
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[PF] AlexM 09-Nov-19 04:10 PM
My CO character is a joined-Trill, and I do have a list of past hosts with a few traits and background information. But I don't have rigid bios for all of them. I like the idea of being able to establish more about them as I go along and as it becomes relevant to the current host.
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enterDanement 09-Nov-19 04:10 PM
@[PF] Amethyst haha well as a science officer, ive made his patience into very much a quirk in itself. People seem to either like his oddball behavior or not. And it's okay if people don't like a character. There doesn't need to be a popularity contest. Lol
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[PF] Amethyst 09-Nov-19 04:11 PM
A character I came across just recently that I absolutely adore is a medical officer with no sense of direction. He's a brilliant doctor, very very skilled and great at what he does, but he's late for every duty shift because he gets lost between his quarters and sickbay.
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enterDanement 09-Nov-19 04:12 PM
Think Kramer from Seinfeld, Jeff Goldblum, and Chris Farley. Thats pretty much Galven
A hot mess
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[PF] Amethyst 09-Nov-19 04:12 PM
LOL! Nice!
Before I forget, anyone who wants the age charts, please email me and I'll send them back to you. You can email me at academy[@]pegasusfleet.net
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[SARP] Wes 09-Nov-19 04:14 PM
I had a character who used to be pretty sexual and slept with a lot of other characters, but then I switched plots and she hasn't hooked up with anyone in 11 years. To be fair she left her ship and while she was gone everyone on it died which was kind of sobering.
( Also went from an 18+ plot to a regular one )
Also I feel like the higher ranked a character is, the less able they are to engage in shenanigans.
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Messenger of Heaven 09-Nov-19 04:16 PM
I suddenly regret checking this channel lol
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[PF] Amethyst 09-Nov-19 04:17 PM
LOL
Why's that @Messenger of Heaven ?
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Messenger of Heaven 09-Nov-19 04:17 PM
first thing I see is "Sexual"
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[PF] Amethyst 09-Nov-19 04:17 PM
LOL
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[GEC] Kai1701E 09-Nov-19 04:18 PM
Start as you mean to go on...
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[PF] AlexM 09-Nov-19 04:18 PM
You better not scroll up then...
Kidding
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[PF] Amethyst 09-Nov-19 04:18 PM
hahahaha! @[PF] AlexM don't torment!
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[PF] AlexM 09-Nov-19 04:19 PM
That was more dramatic than I expected with slowmode on. I'm used to being immune to such things.
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Messenger of Heaven 09-Nov-19 04:19 PM
lol
I expected to see Charles Star here tbh
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enterDanement 09-Nov-19 04:20 PM
Here's a brief history of German.
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[PF] Amethyst 09-Nov-19 04:20 PM
So, I just want to say thank you to everyone who took part in this panel. I think it went well, and I hope that you all got something out of it, no matter how small it may have been. I'm happy to keep chatting about character and stuff, but I just wanted to say thank you to everyone. ❀
👏 1
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enterDanement 09-Nov-19 04:21 PM
German still blames himself for his sister's assimilation because his family saved her from an abusive group of medical doctors when she was taken from her original family and did body modifications to her. She's Al-Leyan so she had pointy ears, not as large as Vulcan ears, but they doctored her to look more Human. Anyways the Galven family took her in and adopted her. Their parents worked so much that he was more of a father figure to her and would do anything to protect her. Well, after she was taken by the Borg, German took it upon himself to study about them. He and another colleague became obsessed with it during his twenties to the point he tried to assimilate himself by injecting nanobites into his brain. It went haywire and rhe end result he suffered temporary memory loss of the last few years. His mother, whose lab they were working in, at her wits end manipulated him into joining Starfleet because she knew there were still some active nanobites laying dormant. Being a Xenobiologist, she knew at some point German would come in contact with a species with an unknown disease that would cause a reaction to turn on the nanobites. Cut to a few months ago, German was poisoned by an enemy which put him into a coma. While under the nanobites turned on adapting to the virus which made his immune system stronger, but also assimilated him and his conscious went into Unimatrix Zero. He actually was able to find Arlil, but as they were talking with one another, his girlfriend/First officer deactivated the nanobites which woke German up.
#copypasta
tl;dr He assimilated himself to save his sister, but didn't work
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<°°> Yoda 09-Nov-19 04:23 PM
Brief?
Hehehe
I knew most of that
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[PF] Amethyst 09-Nov-19 04:28 PM
I didn't. So thank you for sharing @enterDanement
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aparry 09-Nov-19 04:31 PM
Well I want to again thank everyone for stopping by and making a successful panel hope everyone enjoys the rest of the Fest!!
❀ 4
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[SARP] Wes 09-Nov-19 04:37 PM
Thank you guys too!
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Messenger of Heaven 09-Nov-19 04:40 PM
You're welcome guys today has been a blast I kind of regret dropping out but I was a tad bit busy
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Reminder BOT 09-Nov-19 04:44 PM
15-minute warning
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[PF] Amethyst 09-Nov-19 04:45 PM
LOL
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enterDanement 09-Nov-19 04:45 PM
Thanks late to the party reminder bot
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MajTom 09-Nov-19 04:57 PM
Can I be a bot?
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Zuzutoo 09-Nov-19 05:00 PM
Que fanfare?
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[22] greenfelt 09-Nov-19 05:01 PM
puts on the THX sound
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[22] Kris 09-Nov-19 05:01 PM
Oh boy.
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Dennis 09-Nov-19 05:01 PM
I love it @[22] greenfelt
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[22]Blondie 09-Nov-19 05:01 PM
Welcome to this behind the scenes Q&A for the Game Show: The Simming Endeavor. I’m Blondie and I RP on 22nd, and numerous jcink forums. I was part of AJJE as well as Phoenix Roleplaying. But enough about me! The next hour is all about the remaining four contestants on Ongoing Worlds Game Show.
👏 2
THX...much better than a drumroll
If you have a question for the contestants, please send it to me via a DM!
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<°°> Yoda 09-Nov-19 05:02 PM
😺 1
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[22]Blondie 09-Nov-19 05:02 PM
It’s been an interesting read, keeping up with the Game Show itself every Sunday as well as reading the USS Endeavor and The Detective Endeavor. Will the remaining contestants please introduce themselves?
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Zuzutoo 09-Nov-19 05:03 PM
Hobbit Fanfare!
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Largehobbit 09-Nov-19 05:03 PM
Is there supper?
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[22]Blondie 09-Nov-19 05:03 PM
Yes...fish and chips
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Zuzutoo 09-Nov-19 05:03 PM
ooh, I knew I cam for a reason
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Largehobbit 09-Nov-19 05:03 PM
Ah *settles in and unfolds a napkin
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[22] Kris 09-Nov-19 05:04 PM
(And please stay on topic all!)
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<°°> Yoda 09-Nov-19 05:04 PM
What about second breakfast?
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[22]Blondie 09-Nov-19 05:04 PM
Do we need a nudge for October and Corliss?
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[SB118] Lael Roesk 09-Nov-19 05:04 PM
If there's anything non relevant, move it to the reception area?
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<°°> Yoda 09-Nov-19 05:04 PM
Corliss is in?
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[22] Kris 09-Nov-19 05:05 PM
You can tag them Blondie
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<°°> Yoda 09-Nov-19 05:05 PM
I'm so proud of her!
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[22]Blondie 09-Nov-19 05:05 PM
We have Zuzutoo and Largehobbit here with us.
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Largehobbit 09-Nov-19 05:05 PM
*waves
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[22] Kris 09-Nov-19 05:05 PM
Yes, please move other conversations to #reception
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[22]Blondie 09-Nov-19 05:06 PM
Introductions, please (edited)
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Zuzutoo 09-Nov-19 05:06 PM
I am the aforementioned Zuztoo form Never ending stories. one of the final four surviors.
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MajTom 09-Nov-19 05:06 PM
Wait, this was that game where they eliminated me without a vote. I protest!
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Largehobbit 09-Nov-19 05:07 PM
and Largehobbit here writer and moderator on Ongoing World also a member of the fantastic four
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<°°> Yoda 09-Nov-19 05:07 PM
Along with Corliss!
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Largehobbit 09-Nov-19 05:07 PM
Your protest is noted
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Zuzutoo 09-Nov-19 05:07 PM
Corliss is running in the front door right now
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[22] Kris 09-Nov-19 05:07 PM
@MajTom please remain on topic and allow this to flow normally.
😂 1
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[22]Blondie 09-Nov-19 05:07 PM
Well, I'll cue up the first question
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:07 PM
Yoohoo~
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Zuzutoo 09-Nov-19 05:08 PM
Yay!
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<°°> Yoda 09-Nov-19 05:08 PM
Hi @Immortal Space Ace Corliss ❀!
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[22]Blondie 09-Nov-19 05:08 PM
Just missing number four. @Immortal Space Ace Corliss ❀ if you can introduce yourself?
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:09 PM
(on mobile, forgive me, I thought it was at 5 my time) Sure thing! I'm Corliss playing the fantastic Dr. Zazi!
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[22]Blondie 09-Nov-19 05:09 PM
What made you decide to participate in the Game Show?
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<°°> Yoda 09-Nov-19 05:09 PM
But what 'bout Lt. Fortune?
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[22]Blondie 09-Nov-19 05:10 PM
these are open questions for the contestants, not directed at particular ones
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Zuzutoo 09-Nov-19 05:10 PM
I was asked if I wante dot participate. I've played a lot of the Werewolf Game online for years, so sims and elimination games seems fun.
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:11 PM
Ah. Well! I love role-playing and Charles hooked me in. I. Love stories!! (plus at the time I was in a bit of a funk with my other characters and needed a change)
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Largehobbit 09-Nov-19 05:11 PM
Same reason I started writing on Ongoing Worlds in the first place, this format gives us opportunities to stretch our comfort zones and expand our craft and I just loved the idea of having weekly challenges to meet
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enterDanement 09-Nov-19 05:12 PM
Is this the room for the game show?
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Largehobbit 09-Nov-19 05:12 PM
it is
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[22]Blondie 09-Nov-19 05:12 PM
There’ve been numerous challenges, what was your most favorite to write?
again...if you have a question for them, please shoot me a DM
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:13 PM
(hiii Galven!) THE LONDON ONE, where aler switched genres! Idk why I'm suddenly in a Victorian Era mode but MAN that was a thrill!
👋 3
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Largehobbit 09-Nov-19 05:13 PM
The first genre change for sure that was just mind bending and not being a traditional Trek Simmer it was exciting for me
😺 1
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<°°> Yoda 09-Nov-19 05:13 PM
I'm here too, Corliss!
And Gina
👋 1
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Zuzutoo 09-Nov-19 05:14 PM
For those following along we started as a Star Trek sim and midway throguh they made us change to a different Genre. I loved writing our characters as Supernatural characters.
😺 1
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MajTom 09-Nov-19 05:14 PM
It wasn't my challenge?!?!??!?
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[22]Blondie 09-Nov-19 05:14 PM
That was an most interesting week to read, and not just because I was the host. XD
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Zuzutoo 09-Nov-19 05:14 PM
I enjoyed my time as a Vlogger too.
😺 1
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<°°> Yoda 09-Nov-19 05:14 PM
Vlogger?
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Largehobbit 09-Nov-19 05:15 PM
Satire week
🦍 1
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[22]Blondie 09-Nov-19 05:15 PM
We'll see about posting a link when we are done
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Zuzutoo 09-Nov-19 05:15 PM
Maj TOm had us do journalism pieces. I did a vlog as the engineer
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:15 PM
(hiiiii!!) Yeah that's runner up. I pulled a Catherine!
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[22]Blondie 09-Nov-19 05:15 PM
back to the questions
Which challenge did you find most challenging?
😺 1
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MajTom 09-Nov-19 05:15 PM
It wasn't satire! It was real news!!
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<°°> Yoda 09-Nov-19 05:15 PM
A Catherine?
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Zuzutoo 09-Nov-19 05:16 PM
Hyped up Squirrels on caffine are real news.
😱 1
Most challenging was breaking the common rules of RP and having to post as other poeple's characters.
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:17 PM
XD Um. Hmmm. Good. Question. I'd say Major Tom's actually! When I play certain games I try and suss out whether to take it a serious route or not. Suddenly going for something comedic stumped me for a time! (good thing Jenny got knocked in the head) Catherine fame
💌 1
😍 1
❀ 1
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Zuzutoo 09-Nov-19 05:17 PM
Just felt unantural
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:17 PM
(that too!!)
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Largehobbit 09-Nov-19 05:17 PM
Now I enjoyed a week of God modding lol πŸ™‚
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[22]Blondie 09-Nov-19 05:17 PM
Your most challenging @Largehobbit ? (edited)
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Largehobbit 09-Nov-19 05:18 PM
Probably this week as October and I have very different styles and I was keen to bring the post together in a way that had a clear flow
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[22]Blondie 09-Nov-19 05:18 PM
Ahhh
No Spoilers.....
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Largehobbit 09-Nov-19 05:18 PM
No spoilers
Say that its difficult to keep track of where we are and where you are lolz
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[22]Blondie 09-Nov-19 05:19 PM
Let's get a bit personal...
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Zuzutoo 09-Nov-19 05:19 PM
ooh
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<°°> Yoda 09-Nov-19 05:19 PM
Who's Oktober?
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Largehobbit 09-Nov-19 05:19 PM
I didnt do it
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[22]Blondie 09-Nov-19 05:19 PM
How did you come up with your character?
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[PF] Confusedfire 09-Nov-19 05:20 PM
((Disregard warning misunderstood something apologies @MajTom ))
👍 1
😺 1
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Largehobbit 09-Nov-19 05:20 PM
I just love obscure characters and Balok from the Corbomite Manoeuvre has always been one of mine in the STO universe... so why not give him a twin brother
I use Balok in Star Trek Online but the big blue version of him
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:21 PM
I need an Andorian for another game, and I read through some Canon to try and suss out what would be IC for her species while also being HER as a person. I've never played Medical so it was new for me!
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Zuzutoo 09-Nov-19 05:21 PM
I am not a Star Trek Simmer. Being assigned as engineer I had to think of somehting interesting as they are typically the ones that get left behind on ships to fix things. so with a little sarcasm applied from Avakhon our resident Klingon asking if I was nuts, I invnted a species of space faring shipmunks to have as my engineer.
chipmunks
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[22]Blondie 09-Nov-19 05:22 PM
See, wasn't too personal!
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Zuzutoo 09-Nov-19 05:22 PM
I just like the notin of an engine room over run with squirrels.
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[22]Blondie 09-Nov-19 05:22 PM
What post, by another contestant, was your favorite?
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Largehobbit 09-Nov-19 05:22 PM
I also wanted a space hobbit and Linniks are the closest thing
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Zuzutoo 09-Nov-19 05:23 PM
I though Bolak was a brillian Bartender.
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Largehobbit 09-Nov-19 05:23 PM
Favourite post thats tough...
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<°°> Yoda 09-Nov-19 05:23 PM
@Immortal Space Ace Corliss ❀ is a Counselor not medical?
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Zuzutoo 09-Nov-19 05:24 PM
Observation Deck.
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:24 PM
Hmmmm. That's a tough one XD Ah, yeah, but not for the body! I deal with ze miiiind
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<°°> Yoda 09-Nov-19 05:24 PM
How should I know. I'm a scientist, not a doctor!
😺 1
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Zuzutoo 09-Nov-19 05:24 PM
That post still makes me laugh.
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[22]Blondie 09-Nov-19 05:24 PM
I have to say mine is toss up between Observation Deck and The Goonies post
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<°°> Yoda 09-Nov-19 05:24 PM
(Ha. Got you McCoy!)
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:25 PM
I'd have to say that one that started the friendship of Aji, Eight and Zazi XD
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[22]Blondie 09-Nov-19 05:25 PM
Alight
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Zuzutoo 09-Nov-19 05:25 PM
That was an awesome moment too
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[22]Blondie 09-Nov-19 05:25 PM
next question
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Largehobbit 09-Nov-19 05:25 PM
There were so many great ones but Im gonna say Who You Gonna Call the spooky offering from Mavis
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Zuzutoo 09-Nov-19 05:25 PM
Fish Magic... nuff said.
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Largehobbit 09-Nov-19 05:25 PM
Muhahah
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[22]Blondie 09-Nov-19 05:26 PM
Favorite character?
And yes, you can say your own.
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Zuzutoo 09-Nov-19 05:26 PM
hard to say, I love Aji
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<°°> Yoda 09-Nov-19 05:26 PM
Yoda!
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kumi 09-Nov-19 05:26 PM
Really nice to see a behind the scenes, been keeping up with the simming endeavor
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<°°> Yoda 09-Nov-19 05:26 PM
Oh wait. Not a question for me...
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Largehobbit 09-Nov-19 05:26 PM
Mr Mok
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kumi 09-Nov-19 05:27 PM
Keeping Up with the Simmers - next big show idea
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Largehobbit 09-Nov-19 05:27 PM
The Demon Barbour of Fleet Street
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:27 PM
I gotta say, I was digging Eight's struggle between Borg and what she was. I love those plots.
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<°°> Yoda 09-Nov-19 05:27 PM
Borg?!
Abandon ship! Abandon ship!
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Zuzutoo 09-Nov-19 05:27 PM
No joke. that how Im feeling.
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[22]Blondie 09-Nov-19 05:27 PM
Everyone answered?
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Largehobbit 09-Nov-19 05:28 PM
we have
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[22] greenfelt 09-Nov-19 05:28 PM
For those who haven't been following the game show, please make sure you head over to Ongoing Worlds to catch up before tomorrow's episode. http://www.ongoingworlds.com/blog/tag/the-simming-endeavor/
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[22]Blondie 09-Nov-19 05:28 PM
Remember...DM me questions if you have them.
Thanks @[22] greenfelt
What has been the oddest thing?
😺 1
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<°°> Yoda 09-Nov-19 05:28 PM
You can win a 100 bucks?!
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:28 PM
The brownies
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<°°> Yoda 09-Nov-19 05:29 PM
Pity I didn't sign up
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:29 PM
The. Brownies.
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Zuzutoo 09-Nov-19 05:29 PM
The brownies were interesting
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Largehobbit 09-Nov-19 05:29 PM
....Fish Magic
🐟 1
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[22]Blondie 09-Nov-19 05:29 PM
All three in agreement....
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Zuzutoo 09-Nov-19 05:29 PM
I think the brownies helped the fish magic
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[22]Blondie 09-Nov-19 05:29 PM
nope, there it is again.
What happened with the brownies, dare I ask?
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Zuzutoo 09-Nov-19 05:30 PM
Plame Hobbit
blame
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[22]Blondie 09-Nov-19 05:31 PM
@Largehobbit ? You're being called out here...
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Largehobbit 09-Nov-19 05:31 PM
It was Moks fault
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Zuzutoo 09-Nov-19 05:31 PM
mhmmmm
pass the blame
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Largehobbit 09-Nov-19 05:31 PM
First week we had to do something in the background the change the fate ofthe ship
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<°°> Yoda 09-Nov-19 05:31 PM
But why is the rum gone?
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Largehobbit 09-Nov-19 05:31 PM
I made space cakes
😳 2
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Zuzutoo 09-Nov-19 05:32 PM
special space cakes
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Largehobbit 09-Nov-19 05:32 PM
and handed them around the ship
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[22]Blondie 09-Nov-19 05:32 PM
Ahhhh
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Largehobbit 09-Nov-19 05:32 PM
Mok picked up some herb from a Ferrengi trader
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[22]Blondie 09-Nov-19 05:32 PM
Special. Space. Cakes.
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Zuzutoo 09-Nov-19 05:32 PM
the ship was summarily being piloted into a planet.
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Largehobbit 09-Nov-19 05:32 PM
What can I say Mok is a terrible influence on the ship
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Zuzutoo 09-Nov-19 05:32 PM
of course we dont have a pilot
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Largehobbit 09-Nov-19 05:32 PM
worst NPC ever
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Zuzutoo 09-Nov-19 05:33 PM
And then he becomes a sociiopath
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[22]Blondie 09-Nov-19 05:33 PM
Alright...that answeres THAT question.
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Zuzutoo 09-Nov-19 05:33 PM
He might have been a sociopath first
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[22]Blondie 09-Nov-19 05:33 PM
If you could bring back an eliminated player/character, who would it be?
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Largehobbit 09-Nov-19 05:33 PM
Tabitha
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Zuzutoo 09-Nov-19 05:33 PM
Tabitha
went too soon
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Largehobbit 09-Nov-19 05:34 PM
agreed
the only vote I regret
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:34 PM
Agreed.
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Zuzutoo 09-Nov-19 05:34 PM
I loved the relationship with Aji, Zazi and Seven that never got fully actuallized.
❀ 1
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:35 PM
Yeah that. That downed me. They had POTENTIAL. She was Coooool
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[22]Blondie 09-Nov-19 05:35 PM
If you could pick a challenge, what would you choose?
🤔 1
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Zuzutoo 09-Nov-19 05:35 PM
of course it launched Zazi Aji on a long trail of blood and destruction....
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Largehobbit 09-Nov-19 05:35 PM
hmm
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Zuzutoo 09-Nov-19 05:35 PM
500 word challenge
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Largehobbit 09-Nov-19 05:36 PM
Its a toss up between musical week and gender swap
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Zuzutoo 09-Nov-19 05:36 PM
wait Im a squirrel if I gender swap... Im still a squirrel
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Largehobbit 09-Nov-19 05:36 PM
but with boy bits
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Zuzutoo 09-Nov-19 05:37 PM
Msuical week would have been fun
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:37 PM
>> << XD Hmmm...
Would "Make me cry" be too vague?
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Zuzutoo 09-Nov-19 05:37 PM
awwww
need more of those
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:37 PM
make me suffer
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<°°> Yoda 09-Nov-19 05:37 PM
Sing Queen!
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Zuzutoo 09-Nov-19 05:37 PM
Like I didnt put you thorugh enough hell?
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<°°> Yoda 09-Nov-19 05:38 PM
Now that'll be a challenge!
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:38 PM
I mean Fair lol
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Zuzutoo 09-Nov-19 05:38 PM
We killed Jenny!
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[22]Blondie 09-Nov-19 05:38 PM
Next question.
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Largehobbit 09-Nov-19 05:38 PM
As long as tears of laughter count Im in
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:38 PM
We diiiiid
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[22]Blondie 09-Nov-19 05:38 PM
What one thing would you suggest to improve the game?
👍 1
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Zuzutoo 09-Nov-19 05:39 PM
Pannel of judges instead of singular judge. or at least someone that take sthe whole journey with us.
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Largehobbit 09-Nov-19 05:40 PM
Ban dice
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Zuzutoo 09-Nov-19 05:40 PM
indeed. and cards
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:40 PM
Hm.. Lol Uh. Hm. I guess... Man that's hard...
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Largehobbit 09-Nov-19 05:41 PM
So you can use them if you like but you have to look mean like the rest of us when you eliminate lol
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Zuzutoo 09-Nov-19 05:41 PM
I want to have us improve our skills with some creative feedback to up our game. We did that on our own, but I'd like to see a bigger arc for us as writers form start to finish.
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:42 PM
Actually, yeah! I'd love to see feedback from Judges, Charles, even fans commenting on what they like and what they don't like. That'd be neat!
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[22]Blondie 09-Nov-19 05:43 PM
I tried. But me and Disqus have a hate relationship.
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Zuzutoo 09-Nov-19 05:43 PM
I'd like to feel stretched and accomplished however far we all make it in this competition.
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[22]Blondie 09-Nov-19 05:43 PM
Okay.
Next.
What are you taking away from this competition?
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Zuzutoo 09-Nov-19 05:44 PM
You all I hope!
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:44 PM
Friends! \o/
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Largehobbit 09-Nov-19 05:44 PM
I am a better writer for it and have some great new friends to write with
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Zuzutoo 09-Nov-19 05:44 PM
Indeed
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Reminder BOT 09-Nov-19 05:44 PM
15-minute warning
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Zuzutoo 09-Nov-19 05:44 PM
Thank you reminder bot
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:44 PM
Also, ideas! So many good ideas people come up with!
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[22]Blondie 09-Nov-19 05:45 PM
Neat bot
Okay
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Largehobbit 09-Nov-19 05:45 PM
It should know its place
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Zuzutoo 09-Nov-19 05:45 PM
Oh yes. I still wan the Aji Zazi trouble consultants series to run.
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[22]Blondie 09-Nov-19 05:45 PM
The next question comes from @MajTom
😺 1
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Largehobbit 09-Nov-19 05:45 PM
oh no
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MajTom 09-Nov-19 05:45 PM
Okay be honest, who was a meaner judge, @[22]Blondie or me??
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[22]Blondie 09-Nov-19 05:45 PM
Hey!
🎃 1
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Zuzutoo 09-Nov-19 05:45 PM
Were you mean?
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Largehobbit 09-Nov-19 05:45 PM
Charles says we are to call our Lawyer should you ask that
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Zuzutoo 09-Nov-19 05:46 PM
She's prettier
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:46 PM
Deeetectives! πŸ‘€
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Largehobbit 09-Nov-19 05:46 PM
I dont know I MT has great hams
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MajTom 09-Nov-19 05:46 PM
I give up
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Phoenix Lalor 09-Nov-19 05:46 PM
i personally cannot believe that question was even asked.
What a way to make people uncomfortable and put on the spot
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[22]Blondie 09-Nov-19 05:47 PM
It was done is fun, all good.
❀ 1
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Largehobbit 09-Nov-19 05:47 PM
well i did call my lawyer
😱 1
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[PF] Confusedfire 09-Nov-19 05:47 PM
(( @Phoenix Lalor ))
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:47 PM
I loved all judges!
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[22]Blondie 09-Nov-19 05:47 PM
I have two more questions.
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Zuzutoo 09-Nov-19 05:47 PM
They have been fun
Just wish they could be around more weeks. like on food network shows.
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[22]Blondie 09-Nov-19 05:48 PM
The most important question: Are you having fun?
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Zuzutoo 09-Nov-19 05:48 PM
Oh hell yes
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[22]Blondie 09-Nov-19 05:48 PM
language, dear
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:48 PM
YAAAA!!
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Zuzutoo 09-Nov-19 05:48 PM
sorry
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Largehobbit 09-Nov-19 05:48 PM
Yes we are and we would in fact like to thank all of the judges past present and future for helping make it such an amazing experience
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:48 PM
It's been suuuuper helpful in getting the creative powers flowing!!
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Zuzutoo 09-Nov-19 05:49 PM
This has been a drainging challenging and awesome expereince. hard to believe its down to three weeks left.
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[22]Blondie 09-Nov-19 05:49 PM
Only three weeks left?!
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Zuzutoo 09-Nov-19 05:49 PM
Oh yeah we are a week ahead of publication
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:49 PM
I know we're all crying on the inside as well 😭
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Largehobbit 09-Nov-19 05:49 PM
confusing isnt it
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Zuzutoo 09-Nov-19 05:50 PM
worse than time zones
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Largehobbit 09-Nov-19 05:50 PM
My wife isnt she wants her laptop back
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[22]Blondie 09-Nov-19 05:50 PM
I'm down to my final question.
How are you going to spend that prize money, if you win?
💰 1
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Zuzutoo 09-Nov-19 05:51 PM
Take my gorgeous wife out to a nice dinner without kids. Fondue?
❀ 2
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kumi 09-Nov-19 05:52 PM
Melting Pot
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Zuzutoo 09-Nov-19 05:52 PM
Yum
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kumi 09-Nov-19 05:52 PM
been there before 11/10 would recommend
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Largehobbit 09-Nov-19 05:52 PM
Google Stadia is nearly out
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Zuzutoo 09-Nov-19 05:52 PM
Been there several time we love it.
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:52 PM
If, and only if, I win the hundred... It's either going to a bit of savings for something I've commissioned or... Groceries! Always important
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Zuzutoo 09-Nov-19 05:53 PM
what did you commisssion?
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[22]Blondie 09-Nov-19 05:53 PM
Groceries are important
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:53 PM
SKELETON DOLLS!! and yeah lol although we bought stuff for a party so we got plenty of extras for now.
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[22]Blondie 09-Nov-19 05:53 PM
Since that was my final question for you contestants.... and we have seven minutes left, any parting words?
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Zuzutoo 09-Nov-19 05:53 PM
yay! more mermaid skelletons!
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MajTom 09-Nov-19 05:54 PM
Wait! Wait! I have one more question.... Can you vote me back in?
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Largehobbit 09-Nov-19 05:54 PM
I hearby vote you back in..
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MajTom 09-Nov-19 05:54 PM
Pleeeeeeeeaaaaaaase???
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Zuzutoo 09-Nov-19 05:54 PM
We have to successfully vote Charles out ot do that
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MajTom 09-Nov-19 05:54 PM
Yaaaaay!
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:55 PM
Mwahahahaha Don't be afraid to make your character mundane! Not everyone has a major backstory, and that's okay! And. Uh. Hmmm. Believe in yourself! Because someone out there does!
👏 1
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Zuzutoo 09-Nov-19 05:55 PM
Amen
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[22]Blondie 09-Nov-19 05:55 PM
Always believe in yourself!
👍 1
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Largehobbit 09-Nov-19 05:55 PM
I would like to leave you with a few sentences that changed my life forever...Smelling it he notices it smells like ions and saltwater. EELS! He decides this is how they kept HIS men alive or at least partially. Smashing the crate open he grabs two of them, they release their charges into him and he stands there. Absorbing the shock and glowing all the more. More are reeling all over the deck, as the ship begins to sway past the others stuck in the harbor. And thus fish magic was born
👏 1
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Zuzutoo 09-Nov-19 05:56 PM
FISH MAGIC!!!!!!
👏 1
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[22]Blondie 09-Nov-19 05:56 PM
I don't think I've ever heard that in all my rp years. Fish magic. huh.
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Zuzutoo 09-Nov-19 05:56 PM
Its the magic inside of you... well them... but yeah
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MajTom 09-Nov-19 05:57 PM
πŸ‘ πŸ‘
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[22]Blondie 09-Nov-19 05:57 PM
I want to thank you all @Zuzutoo @Largehobbit @Immortal Space Ace Corliss ❀ for joining in and particiapting (even though it was short notice)
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Largehobbit 09-Nov-19 05:57 PM
Our pleasure
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:57 PM
❀ ❀ ❀ ❀ ❀ ❀
👏 1
It was grand fun!!
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Zuzutoo 09-Nov-19 05:57 PM
I have loved playing ieth all the contestestants, Corliss, Hobbit, Messenger of Heaven, Sparky, Amethyst all of you Ive seen here today. Thank you.
👏 1
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Largehobbit 09-Nov-19 05:58 PM
Yes you guys are amazing!!
👏 1
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[GEC] Kai1701E 09-Nov-19 05:58 PM
((In two minutes I'll be hosting the short closing ceremony. If you wish to continue any discussion about this topic, please feel free to chat in #reception πŸ™‚ ))
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Immortal Space Ace Corliss ❀ 09-Nov-19 05:58 PM
Ya'll are immensely amazing ;) Cool! I gotta run tho, phone dying!
👏 1
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Zuzutoo 09-Nov-19 05:58 PM
Cheers to everyone and keep up with the Simming Enceavor on Ongoing Worlds!
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[22]Blondie 09-Nov-19 05:59 PM
Think we're pretty much wrapped up @[GEC] Kai1701E
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[GEC] Kai1701E 09-Nov-19 06:00 PM
On behalf of Ongoing Worlds and the 22nd Fleet, I would like to say an enormous thank you to everyone who has been involved in this years Fall Fest event. I don’t think I am exaggerating when I say it has been a rip roaring success. As an event that is designed to bring different simming communities together and showcase some of the great things we are all doing, I think FallFestIX has been fantastic. I’d like to thank, in particular, all of the panellists, moderators and organisers, without whom the event could not have taken place. I want to assure you all that the 22nd Fleet’s staff will be working hard to provide you with transcripts from every event that has taken place today and they will be available next weekend. We invite everyone to stay in the server and continue the conversations. Make use of the recruitment channels and build some relationships with those you have met today.
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MajTom 09-Nov-19 06:00 PM
This is a great Fallfest !!
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[PF] AlexM 09-Nov-19 06:01 PM
Thank you to all of our moderators, panelists, and organizers! We've had some great conversations today!
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MajTom 09-Nov-19 06:01 PM
Great hosting @[22]Blondie
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aparry 09-Nov-19 06:02 PM
Thank you to our hosts from the 22 great job by all
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[TDL] Quinton1721 09-Nov-19 06:02 PM
Big thanks to everyone who came, participated, and watched!
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[PF] Amethyst 09-Nov-19 06:02 PM
Thank you to the hosts, the @Server Admin and all the @Moderator s... and a huge thank you as well to all the @Panelist s for your awesome sessions
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[PF] Confusedfire 09-Nov-19 06:02 PM
Thank you to all of the @Panelist 's, @Moderator 's, the @[22] greenfelt , and the others for putting on a terrific show... And, thanks to all of the participants who made this quite exciting!
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[PF] Amethyst 09-Nov-19 06:03 PM
LOL! Jinx!
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[PF] Confusedfire 09-Nov-19 06:03 PM
You know @[PF] Amethyst there's something I've been wanting to do in the panel room all day...
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[GEC] Kai1701E 09-Nov-19 06:03 PM
NO!
Behave...
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[22] Kris 09-Nov-19 06:03 PM
πŸ˜‚
@[PF] Confusedfire ...no
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[PF] Confusedfire 09-Nov-19 06:03 PM
But...
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[22] Kris 09-Nov-19 06:03 PM
No
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[GEC] Kai1701E 09-Nov-19 06:03 PM
We don't set our friends on fire!
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[22]TheeFlamehead 09-Nov-19 06:04 PM
Try me. I'll pull your permissions πŸ˜›
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aparry 09-Nov-19 06:04 PM
Lighter up
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[PF] Confusedfire 09-Nov-19 06:04 PM
pouts
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[TDL] Quinton1721 09-Nov-19 06:04 PM
returns stapler
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kumi 09-Nov-19 06:04 PM
Just in time!
Thank you @[22] greenfelt , we appreciate you hosting this
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[PF] Amethyst 09-Nov-19 06:04 PM
OMG!!! So... clearly I'm a little slow on the uptake...
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[PF] AlexM 09-Nov-19 06:04 PM
still has free fire extinguisher at the ready
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[TDL] Quinton1721 09-Nov-19 06:04 PM
holds onto fire extinguisher
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[PF] Amethyst 09-Nov-19 06:04 PM
I've literally just realised that @[PF] Confusedfire and @[22]TheeFlamehead are two different people!
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[22]TheeFlamehead 09-Nov-19 06:05 PM
Haha, really?
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aparry 09-Nov-19 06:05 PM
They are lol
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[22]Blondie 09-Nov-19 06:05 PM
HA!
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[22] Kris 09-Nov-19 06:05 PM
Yes, yes they are
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[GEC] Kai1701E 09-Nov-19 06:05 PM
That is debatable. I've never seen them in person in the same room
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[PF] Confusedfire 09-Nov-19 06:05 PM
looks at @[22]TheeFlamehead
Here I thought I was looking in a mirror?
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[22]TheeFlamehead 09-Nov-19 06:05 PM
begins whistling
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[22] Kris 09-Nov-19 06:05 PM
Oh jeez
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[PF] Amethyst 09-Nov-19 06:05 PM
For some reason when I saw @[22]TheeFlamehead earlier I'd just assumed it was @[PF] Confusedfire changing his name
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[22] Kris 09-Nov-19 06:05 PM
LOL
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[PF] Amethyst 09-Nov-19 06:05 PM
LOL
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[22]TheeFlamehead 09-Nov-19 06:06 PM
Haha, that's fantastic
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[PF] Confusedfire 09-Nov-19 06:06 PM
We're the same person now @[22]TheeFlamehead did you know that?
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kumi 09-Nov-19 06:06 PM
Fun fact: I love fire as much as the both of them! sets the room on fire (edited)
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aparry 09-Nov-19 06:06 PM
Its spreading
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MajTom 09-Nov-19 06:06 PM
πŸ”₯
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[TDL] Quinton1721 09-Nov-19 06:06 PM
wh
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[22]TheeFlamehead 09-Nov-19 06:06 PM
Huh.
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TheKorraFanatic 09-Nov-19 06:06 PM
.
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[PF] Confusedfire 09-Nov-19 06:06 PM
Oh here we go
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[22] Kris 09-Nov-19 06:06 PM
Oh boy
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[PF] AlexM 09-Nov-19 06:06 PM
@Corvus Zephyr and @aparry We have a fire.
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aparry 09-Nov-19 06:06 PM
flails in flames around the room
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[PF] Confusedfire 09-Nov-19 06:07 PM
Oh boy... You see what you started @[GEC] Kai1701E ?
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[RPGW] [22] RachOwl 09-Nov-19 06:07 PM
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aparry 09-Nov-19 06:07 PM
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[GEC] Kai1701E 09-Nov-19 06:07 PM
I think it may be time to lock this room @[22]TheeFlamehead ...
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[22]TheeFlamehead 09-Nov-19 06:07 PM
On that note, folks, let's go ahead and move this to #reception so we can begin to pull transcripts
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[PF] Confusedfire 09-Nov-19 06:07 PM
Yes... Yes it is
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[RPGW] [22] RachOwl 09-Nov-19 06:07 PM
Oh lord... I can hear the BEEDOOOHs in my head!
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MajTom 09-Nov-19 06:07 PM
πŸ‰
Wait, no!
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Exported 1,486 message(s)