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SciWorld / FallFest
FallFest VIII (2018) / panel-3-overflow
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Josh [TNU] 15-Dec-18 01:28 PM
Move #panel 1 from 9:30 here.
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Uso 15-Dec-18 01:29 PM
Eh, Matt Damon knows who he is, and he doesn't change as a character through the movie. The story is focused more on how he adapts what is around him so he can survive. The technology involved in space flight. A good dose of humor. And perhaps leaving the audience to think on if they could do the same.
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Josh [TNU] 15-Dec-18 01:30 PM
Well it seems like you two wee having this discussion so I'll just let you both have the fleet.; I was just stating more of a cpnceptual thing which every writer should know.
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RunLikeAZombie 15-Dec-18 01:31 PM
It doesn't have to involve a change of character for Watney. It's about the relationships that bring him home - if it hadn't been for who he is, his crew wouldn't have gone back for him, NASA wouldn't have been trying to bring him back - simply him being him surviving on a desolate planet was enough to convince a billion dollar organisation to pull out the stops to bring him home.
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Uso 15-Dec-18 01:31 PM
@GinaC "Tech shouldn't be the focus IMO. It should always be relationships and character development." That might be a good topic for another panel at some time. While the focus of RP communities is RP, I also tend to see a number of people who join communities for something else. For example we have a guy that just likes to make starships. No RP, just ships.
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GinaC 15-Dec-18 01:32 PM
I joined 118 for the relationships and the story, not for the tech.
I think a lot of writers are the same, though I know there are exceptions.
👌 1
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Uso 15-Dec-18 01:32 PM
Well, what role do those exceptions play for a simming site?
For example: Someone writes great content, but doesn't really participate in the story. How much do we accommodate such people?
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[22] greenfelt22 15-Dec-18 01:33 PM
Great content, but doesn't participate? Can you elaborate?
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Uso 15-Dec-18 01:34 PM
Sure! Actual names have been changed to protect the innocent: Lets call this guy Greg. He joined the site. He makes a lot of great stuff like starship art, writeups about technology/items/guns etc. Greg makes great stuff other people can use, but he doesn't really RP himself.
Someone who enjoys worldbuilding a lot more than actually playing in that world.
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[22] greenfelt22 15-Dec-18 01:37 PM
That can certainly be a challenge. If there's one thing I've learned in my last 15 years is that not everyone can both write and world-build. Not even a lot of GMs. I would say that if your players don't mind having someone creating things that they can use, they're worth keeping around.
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aio 15-Dec-18 01:37 PM
Agreed! Some amazing writers don't have a clue when it comes to building a world.
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GinaC 15-Dec-18 01:38 PM
In those cases I feel he doesn't feel personally connected. Finding tasks that link to character history to motivate him might be a good alternative.
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[22] greenfelt22 15-Dec-18 01:38 PM
In Bravo Fleet, for example, we have a lot of writers, but not all of that writing finds its way into the fleet tapestry. We also have some people who make it their job to provide for our technology, starships and even maps for reference. Those items wind up proving to be invaluable.
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Uso 15-Dec-18 01:38 PM
How to engage/connect players could also be a topic by itself
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[22] greenfelt22 15-Dec-18 01:39 PM
There are also some people that also just love to write or create, but don't really want to interact. I've got several players on my own game who simply won't enter our Discord. Great writers, but don't want to chat. It hasn't been a problem for us.
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Uso 15-Dec-18 01:40 PM
I don't think I've ever seen this guy RP more than a few posts over a total of a decade. If there is a way to get him engaged, I don't know what it is. The best success I've had was one of my characters buying a bunch of missiles from his corporation. Now that I say that, I think the answer is, "He's a tom-clancy type... you gotta make the story about the tech more for that kind of player."
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[22] greenfelt22 15-Dec-18 01:41 PM
Yeah. You never know who will latch onto that and really run with it in writing.
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Uso 15-Dec-18 01:41 PM
BUT! I'm happy to just have players make stuff and not RP. If that is how they want to have fun, who am I to try and change it?
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Jack Pine 15-Dec-18 01:41 PM
peeks in
I try the keep a balance between RP and making content.
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[OPP | SU | TNU] Kim 15-Dec-18 01:41 PM
People should be having fun. Some people have more fun creating than interacting but the goal for creating should be for people to interact with it
Unless it is a plot point to obtain said object, then it becomes the McGuffin of the episode
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TristanWolfSB118 15-Dec-18 01:43 PM
Sounds to me like that person is more of a novel writer than a role player.
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[OPP | SU | TNU] Kim 15-Dec-18 01:43 PM
Possibly. Or the guy that enjoys writing tech manuals
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Jack Pine 15-Dec-18 01:44 PM
Oof I started as a amateur novel writer
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[OPP | SU | TNU] Kim 15-Dec-18 01:44 PM
BUT roleplay is more like interactive novel writing
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TristanWolfSB118 15-Dec-18 01:44 PM
Well, only if you’re willing to participate!
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Shayne 15-Dec-18 01:44 PM
There are different aspects of both that can be used in both.
They're not mutually exclusive- not in my experience, anyway.
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TristanWolfSB118 15-Dec-18 01:45 PM
If you’re just adding content outside of the game you’re not really RP’ing, you’re sorta just dictating how everyone else can RP. (edited)
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Shayne 15-Dec-18 01:45 PM
I'd point to some of our members as a counter to that.
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[OPP | SU | TNU] Kim 15-Dec-18 01:45 PM
It becomes an interesting problem. Some people need tangible things to interact with in setting in order for it to feel more real to them.
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Shayne 15-Dec-18 01:46 PM
We have plenty of people that do beautiful art, and though they sim, that's not their main interest.
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[OPP | SU | TNU] Kim 15-Dec-18 01:46 PM
"I need to have a picture of a gun to use it. "
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Shayne 15-Dec-18 01:46 PM
Works fine for us.
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Uso 15-Dec-18 01:46 PM
@TristanWolfSB118 some context: he doesn’t write novels or stories either. He loves writing wiki articles about starships and does his own art. He is really good at just that.
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Shayne 15-Dec-18 01:46 PM
Indeed, I love to sim, but there are some days when I just want to ravish the wiki, and add and add and add.
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[22] greenfelt22 15-Dec-18 01:46 PM
That's me, @Shayne
❤ 2
I love wikis.
There are days that's all I want to do.
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Uso 15-Dec-18 01:47 PM
Is everyone using dokuwiki?
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[OPP | SU | TNU] Kim 15-Dec-18 01:47 PM
It really depends on what your Sim's rules are. Some communities place a roleplay post requirement for people to be considered actual members of the community
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TristanWolfSB118 15-Dec-18 01:47 PM
We use MediaWiki
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Uso 15-Dec-18 01:47 PM
Has anyone tried anvil or whatever?
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[22] greenfelt22 15-Dec-18 01:47 PM
MediaWiki for me.
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Uso 15-Dec-18 01:48 PM
https://www.worldanvil.com <-- I literally just saw this today and haven't had a chance to check it out but it looks like it may be a neat upgrade to just MediaWiki/DokuWiki. I was wondering if anyone had tried it yet?
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Lt. Pholin Duyzer [SB118] 15-Dec-18 01:49 PM
I have used it, but I think MediaWiki is more easy to get into and manage on a large scale.
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[22] greenfelt22 15-Dec-18 01:49 PM
Once it's built. Any Wiki really takes a while to lay out the foundation of.
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Lt. Pholin Duyzer [SB118] 15-Dec-18 01:50 PM
Very true.
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[22] greenfelt22 15-Dec-18 01:51 PM
And it's always a work in progress.
I'm trying to clear the cobwebs out of mine after a few years.
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Uso 15-Dec-18 01:51 PM
Have you guys found any great plugins for your wikis? I’d love more capabilities
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[22] greenfelt22 15-Dec-18 01:52 PM
Being a Trek sim, I rely on Interwiki a bit. Other than that, I haven't added much.
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Josh [TNU] 15-Dec-18 01:52 PM
Try to wrap this up in a half hour in case the other gorups need overflow ❤
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Lt. Pholin Duyzer [SB118] 15-Dec-18 01:52 PM
What does Interwiki do?
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[22] greenfelt22 15-Dec-18 01:52 PM
We shall, @Josh [TNU]
Interwiki allows quick linking between wikis. For example, I've got interwikis tying my sim wiki to the Fleet wiki and to Memory Alpha
Instead of having to roll out a full URL, I just do [[memoryalpha:Trill]]
Boom. Link.
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Lt. Pholin Duyzer [SB118] 15-Dec-18 01:54 PM
Oh that's useful!
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Uso 15-Dec-18 01:54 PM
Neat
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[22] greenfelt22 15-Dec-18 01:55 PM
I use it for established species or ships/bases, like DS9. I'm not creating new material for DS9, and Memory Alpha has the motherlode of information there. So, I'll just use Memory Alpha's data without stealing or copying/pasting... then I just focus on my own sim and worldbuilding.
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GinaC 15-Dec-18 01:56 PM
makes a note of that for later use
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TristanWolfSB118 15-Dec-18 02:00 PM
@GinaC @Lt. Pholin Duyzer [SB118] we have that on our wiki 😉
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:00 PM
Nice!
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GinaC 15-Dec-18 02:00 PM
It's good that I know that now. 😃
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aio 15-Dec-18 02:00 PM
I am interwikied between Memory Alpha, the main BF wiki and one of our sim wikis, I call MBH.
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GinaC 15-Dec-18 02:00 PM
Helps me develop my wiki pages to be more succinct.
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Ametheliana 15-Dec-18 02:01 PM
Has anyone mentioned dokuwiki yet?
It is really great wiki site software!
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GinaC 15-Dec-18 02:02 PM
Honestly, I'm wondering if this wouldn't be a good way to borrow from another group (with permission obviously) to help connect content to create a more cohesive whole world for example for Trek writers.
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Josh [TNU] 15-Dec-18 02:02 PM
I really need to find someone to oversee the TNU wiki
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[22] greenfelt22 15-Dec-18 02:02 PM
Docuwiki isn't too bad. Just a bit small for my taste.
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Ametheliana 15-Dec-18 02:02 PM
I like the idea of a "wiki mod"
We don't have one on SARP, tbh, but might need to look 👀
How is it small?
Dokuwiki @[22] greenfelt22
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[22] greenfelt22 15-Dec-18 02:03 PM
Small was probably a really bad term.
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Ametheliana 15-Dec-18 02:03 PM
Mmm
Different one then is ok
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[22] greenfelt22 15-Dec-18 02:03 PM
I feel that MediaWiki is more expansive and versitile
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Ametheliana 15-Dec-18 02:03 PM
What features do you like the most from MediaWiki?
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aio 15-Dec-18 02:03 PM
@GinaC Thats the reason I am interwikied with the ones I am with.
I mean why do I need an article on my wiki about a tricorder, when I can interwiki to it on Memory Alpha.
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Josh [TNU] 15-Dec-18 02:04 PM
TNU just uses wikia
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:04 PM
Wikia is a bit too commercial for my taste.
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aio 15-Dec-18 02:04 PM
Same again, why do I need a page with a specific event on, when I can interwiki to MBH.
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Uso 15-Dec-18 02:04 PM
DOes Wikia do anything better than the others?
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Jack Pine 15-Dec-18 02:04 PM
dokuwiki is awesome
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Uso 15-Dec-18 02:04 PM
I really don't mind paying for a better wiki but I can't find one
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GinaC 15-Dec-18 02:04 PM
I agree @Lt. Pholin Duyzer [SB118] . And the layout and formatting is just awkward
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Uso 15-Dec-18 02:05 PM
or one that is worth the price
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aio 15-Dec-18 02:05 PM
I dislike Wikia. I know Mem's Alpha and Beta use it.
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Jack Pine 15-Dec-18 02:05 PM
I've become a pro with that system ^^
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aio 15-Dec-18 02:05 PM
But they are well established.
And their rebrand annoyed me.
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:05 PM
I love that our wiki looks and acts like wikipedia, which is the wiki.
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Josh [TNU] 15-Dec-18 02:05 PM
I mean the concept behind Wikia is its a modified mediawiki
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aio 15-Dec-18 02:05 PM
@Lt. Pholin Duyzer [SB118] Thats why I use MediaWiki.
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Josh [TNU] 15-Dec-18 02:05 PM
and they handle the server and tech stuff
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Jack Pine 15-Dec-18 02:05 PM
generally I try to help teach newer members how to use it because it's a bit confusing at first
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Josh [TNU] 15-Dec-18 02:06 PM
so of course being what they are a for profit company
the will put ads
i mean they do have to pay thier server bills
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Jack Pine 15-Dec-18 02:06 PM
and to be honest I enjoy doing the work on doku
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Josh [TNU] 15-Dec-18 02:06 PM
and their technical support and wiki deisgn staff
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[22] greenfelt22 15-Dec-18 02:06 PM
For me, @Ametheliana, part of my preference is just because I'm more familiar with it. It's also very similar to wikia, which allows for the interwiki. I'm not too experienced with Docuwiki, but I do dabble in coding, and I find it easier to work with MediaWiki in that regard. (edited)
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:06 PM
Same for me.
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Ametheliana 15-Dec-18 02:06 PM
I get that, habit is a heck of a thing!
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Jack Pine 15-Dec-18 02:06 PM
dokuwiki uses coding as well
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aio 15-Dec-18 02:07 PM
I can attest to greens coding. The templates and stuff he has come up with are phenomenal.
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:07 PM
Whats the difference between Media and Doku?
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Josh [TNU] 15-Dec-18 02:07 PM
it sucks though witht he TNU wiki cause I am the only one who knows what I am doing
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Jack Pine 15-Dec-18 02:07 PM
I've never used media so I can't say for sure
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Josh [TNU] 15-Dec-18 02:07 PM
thats another eason I cant use an in house wiki sotware
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Jack Pine 15-Dec-18 02:07 PM
but doku is a pretty detailed system
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Josh [TNU] 15-Dec-18 02:07 PM
maintaining, updating managing
...
I am a tech team of one
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[22] greenfelt22 15-Dec-18 02:07 PM
DokuWiki is nice, and I have used it. From my limited impression, and please don't think I'm a hater because I'm not, it's easier to use than MediaWiki, looks like it'd be easier to deploy and such. But I haven't used it enough to know how well it scales or how robust it can be.
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Ametheliana 15-Dec-18 02:08 PM
It's just a platform, no problem having an opinion :]
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Josh [TNU] 15-Dec-18 02:08 PM
I dont have an IO office like BF, nor do any of the tnu writing council leadership
have any technical knowledge
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[22] greenfelt22 15-Dec-18 02:08 PM
MediaWiki just happens to be what I used first and where I cut my teeth.
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Ametheliana 15-Dec-18 02:08 PM
What about... Nova?
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Josh [TNU] 15-Dec-18 02:08 PM
so thats another eason I use wikia
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[22] greenfelt22 15-Dec-18 02:08 PM
We need another room for Nova... lol
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Ametheliana 15-Dec-18 02:08 PM
HAHA!
Okay!
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:08 PM
Nova?
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Josh [TNU] 15-Dec-18 02:08 PM
Noa
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[22] greenfelt22 15-Dec-18 02:09 PM
We're supposed to shut up in here in 20 minutes.
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Ametheliana 15-Dec-18 02:09 PM
Nova!
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Josh [TNU] 15-Dec-18 02:09 PM
does certain thigns very well
others
...
not so much
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Jack Pine 15-Dec-18 02:09 PM
Nova was a interesting system to get used to.
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Neathler 15-Dec-18 02:09 PM
was?
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[22] greenfelt22 15-Dec-18 02:09 PM
@Josh [TNU] is it okay to use #tech-dev for a conversation about nova?
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Jack Pine 15-Dec-18 02:09 PM
I'm a bit more used to it now
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[22] greenfelt22 15-Dec-18 02:09 PM
Because if it is, I'm going to move this discussion there.
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Josh [TNU] 15-Dec-18 02:09 PM
thats for like story technology
let me make a serbservices room
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[22] greenfelt22 15-Dec-18 02:09 PM
ok
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Ametheliana 15-Dec-18 02:09 PM
nice
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[22] greenfelt22 15-Dec-18 02:10 PM
Everyone, hold off on your thoughts for a moment. Get ready to move...
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:10 PM
packs his bags
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Neathler 15-Dec-18 02:10 PM
quickly puts her stuff in Pholin's bags
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aio 15-Dec-18 02:10 PM
picks up his notes and drink
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[22] greenfelt22 15-Dec-18 02:10 PM
waits for @Josh [TNU]'s okay
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Ametheliana 15-Dec-18 02:10 PM
I feel like a nova... of questions.
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aio 15-Dec-18 02:10 PM
puts his notes also into Pholin's bags
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Ametheliana 15-Dec-18 02:11 PM
Does that make sense? I am hoping that joke landed.
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Lt. Pholin Duyzer [SB118] 15-Dec-18 02:11 PM
carries bags
👍 1
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Ametheliana 15-Dec-18 02:11 PM
Oh gosh it didn't land at all!
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[22] greenfelt22 15-Dec-18 02:11 PM
We're moving to #web-dev
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Josh [TNU] 15-Dec-18 02:13 PM
cleans room for next overflow
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Ikate Keda Studios 15-Dec-18 02:28 PM
So Over flow of my panel!
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Wolf626 15-Dec-18 02:28 PM
Abstraction works better with soft magic, right?
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Ikate Keda Studios 15-Dec-18 02:28 PM
Oh now we are getting into magic!
Wonderful
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RunLikeAZombie 15-Dec-18 02:28 PM
It's all very interesting to think about writing in those dimensions.
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Ikate Keda Studios 15-Dec-18 02:28 PM
Why do you think Abstraction works better with Soft Magic?
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Wolf626 15-Dec-18 02:30 PM
Well the idea in my head is crafting enchanted items in Dresden files. The protagonist mentions talking about creating said items but never discusses how they were actually created. He just mentions stuff like "It took me three weeks and a pound of X with a sprinkle of Y" (edited)
On text or on screen it never happens
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Ikate Keda Studios 15-Dec-18 02:31 PM
Abstraction can be used in that sense more to ease the weight of having to explain everything to the reader, but it's really important to make sure that if you use a magic system, in your mind its concrete. How it works to you
And this is where Deeper, not Wider comes into effect
Go deep into one aspect of your magic system, that way, people trust you on your word later on. If other people are supposed to use your magic, in a roleplay, I would strongly advise against any heavy amount of abstraction in the OOC information regarding it
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Wolf626 15-Dec-18 02:34 PM
How about when first showing magic to the readers or audience you use abstraction, but as the story develops and a certain character's knowledge of said magic grows the writing turn more concrete? (edited)
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Ikate Keda Studios 15-Dec-18 02:36 PM
If you're introducing a magic system, and you have a plan for how you are going to drip feed the information to them, that works too. There is a reasonably one sided debate among authors as far as I know regarding if Magic Systems should have rules or stay in a level of abstractions, but we are getting off topic. What spell are you casting? What does it look like? What does it sound like? What do it do? What does your character do while casting? Is it like Harry Potter where energy just shoots fro the tip of your want or palm of your hand, or is it like Dr Strange, where glyphs and runes appear around your hands as you're casting?
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Wolf626 15-Dec-18 02:40 PM
Strenghtening spell. My body begins to show lines of light around the body. It sounds like metal being compressed. It Strenghtens the body. My character simply focused on doing it like flipping a natural switch, but that is because I trained with this particular spell insensantly
Does that work? (edited)
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Ikate Keda Studios 15-Dec-18 02:41 PM
That could very well work, but that was written as if you couldn't decide if it was a description or a post 😛
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Wolf626 15-Dec-18 02:41 PM
Can't it be both? 😉 (edited)
Don't cross the streams!
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Ikate Keda Studios 15-Dec-18 02:42 PM
It can, it just leaves a strange detatched feeling to what you're writing 😛 Write it as a post. Be as concrete as you think you can, without boring your readers with details
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Wolf626 15-Dec-18 02:44 PM
Do you want me to write it again,Teacher? (edited)
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Ikate Keda Studios 15-Dec-18 02:45 PM
I did just say write it again. Practice does make perfect and if anyone can get better from this panel I would consider it a resounding success
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Wolf626 15-Dec-18 02:51 PM
Strenghtening spell. As the energy outpurs from my core, silver lines of light begin covering my body in simple patterns. A soft screech like metal being compressed echoes. My body was now tougher, faster and stronger. Normally someone trying for the first time this spell, would have to meditate or murmur some incantation. Me, however? This was my bread and butter and as such there was a switch in my brain that allowed me to do this within a moment. Guess the training paid off. (edited)
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Ikate Keda Studios 15-Dec-18 03:01 PM
Very nice, though one point I would make is try to work in 3rd person omniscient, because when you're writing, you're writing with other peoples perspectives, and first person often acts like a barrier. Describe the scene, as if you were describing it to everyone elses character. Wolf626 took a breath, lowering his stance. The crackle of electricity filling the air as he dumped energy from his core into the spell. As he did, silver lines traced along his body, following the grooves of his muscles. They flexed, the faint sound of metal on metal screeching could be heard as his muscles started to shrink down, expanding again, only to shrink down further. He now looked as if he were craved from metal. Slowly he released the breath, standing back up again. "I guess the training finally paid off." A lot of that was telling people what made him casting the spell in that way special, when in reality you should be coaxing the other players to dig into it. Of course, a lot of context is missing from this individual post, but giving people an in to interact and ask questions, will really get people attacked to characters, because in roleplay that's what forms attatchments. Interaction. You need to get the player interested in your character, through their character, and you do that by not only writing and describing things from "Their" perspective, but also hooking them with small amounts of information, and reeling them in using more and more information as you interact with them.
Though I'm not gonna take up the over flow for a one on one lesson 😛 We can talk elsewhere! We are also SO off topic XD (edited)
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Wolf626 15-Dec-18 03:02 PM
Sure
Also you have "craved from metal". I think you mean carved, but now I can't stopping thinking about a mage who gets more powerful the more metal music he hears! XD
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Ikate Keda Studios 15-Dec-18 03:04 PM
XD Yeah, I was trying to hurry 😛
Anyway, I'mma end this, feel free to DM me
----- NEXT PANEL OVERFLOW -----
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Wolf626 15-Dec-18 03:04 PM
FAREWELL
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Josh [TNU] 15-Dec-18 05:52 PM
starts locking doors
Exported 192 message(s)