So, good evening/afternoon/morning everyone. I'm Notty/ Beautiful Night, and I run the Deep Space Five sim in Theta Fleet. The topic for the next panel is the topic for this panel is the Five Act Structure for Mission Design
The Five Act Structure is probably familiar to most people here - its the usual structure of most works of Shakespeare, and many Trek films and Episodes, but has been advocated all the way back to Horace Its one I find the most useful for planning missions and I use it roughly as follows:
Act One - The set up, establishing the basic premise, introducing the key NPCs
Act Two - Rising action - The first moves, either provocation by the villain, or steps in investigation
Act Three - Turning point - where everything look likes its going to go to shit, but the clues of the solution are always given. - The darkest hour, before the dawn.
Act Four - Unraveling - where conflict escalates, the bad guy gets in a surprising victory, a double cross, or an unexpected break through is made, that gives hope/ despair, as most appropriate for....
Act Five. - Denoument - the final fight,
Its got a good diagram here: