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Let’s start with storytelling. For me, this has always been my preferred focus for simming, and even when I was playing tabletop games with my friends in college. When I say storytelling, I’m referring to writing in the sense that the plot is the primary objective. The characters, while extremely important, are a means to an end. They exist as a way to move the plot along through their words and actions, and their personalities influence how those words and actions influence the plot. Character driven stories certainly still exist, and characters can absolutely grow and develop through storytelling. In those cases, the story is still the primary objective. Dialogue and character interaction drives the development of the plot, whether that plot is something personal or something related to the ship’s mission. But the characters are the tools we use to write those plots.
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Maybe another way to present storytelling is to compare it to what we see on screen. Star Trek, as well as any other genre, presents a story to us each week in the form of episodes. When I write, I think of missions as episodes of a show, complete with a multi-act plot. Stories, or story arcs, should have a beginning, middle, and end. And if you’re feeling spicy, you can throw in cold opens too. When writing in this style, I like to plan out the basic outline of the plot so that we at least have a good idea where we’re going, even if we are still working out the details as we go. The destination may be more important than the journey.